Roger Sherman

Those of you who haven't seen Roger perform have missed a strange trip. Roger has his own weird view of magic and patter as you are about to see. His material is a natural for The Trapdoor.

This is pretty much a standard gimmicked version of three card monte. Those of you who turn the page now will miss a very funny routine which makes a feature out of a standard bit.

Roger uses a large rubber hand to add the humor to the routine. In effect, he shows a queen and two indifferent cards. The queen is placed under the tabled hand and it jumps back to the magician's hands. This happens twice. For the finale, one of the indifferent cards is placed under the hand and it jumps back to the magician's hands. There is a quick follow up trick which will be explained later.

The Work. I will run through the three card monte briefly first. Start with a double facer (for this example, the queen of spades, nine of hearts) about ten cards from the face of the pack with the queen side up (facing the same way as the rest of the cards). Immediately behind this, place the regular

nine of hearts. Ten or fifteen cards past this, place the mate to the nine of hearts, the nine of diamonds. Purists will want to rid the deck of the regular queen of spades — or at least put it near the back of the pack.

Spread through the pack to come to the queen of spades. Place this on the table face up. Remove the next card, the nine of hearts and say that you'll use the next card and the card which matches it, the nine of diamonds. Place all three cards on the table.

Phase I. Pick them up and place the queen on top (face). The face up cards should be in the following order: Queen, nine of diamonds, nine of hearts. Square the packet, getting a break under the top two cards. Flip the double face down and thumb off the top card face down. The spectators think this is the queen, actually it is the nine of diamonds. Place the nine on the table and cover it with the rubber hand.

Turn the two cards in the hand face down. Pause for a moment and then flip them face up again to show nothing has changed. Lift the gimmicked card off the regular card with the right hand. On the offbeat, flip the left hand's card face down on the gimmicked card by turning the left hand palm down onto the gimmicked card. The palm down left hand takes possession of the two cards and remains palm down.

Do "the move." This consists of nothing but a nudge of the rubber hand which rests on the table. This provides the moment when the magic is supposed to happen. Flip the left hand palm up showing the queen has returned. Deal the queen to the table. Pick up the hand and remove the card underneath. Place this card on top of the nine in the hand. Pick the queen back up and place it on the nines.

Phase II. Double lift again, flipping the queen "face down" on top of the remaining nine. Deal off the top face down card (the nine) and place it under the hand. Turn the cards in the hand face down and hold them in dealing position as you use a buckle to obtain a break between them.

Do "the move" again and you will now show that the queen has returned to the hand. As you remove the top face down card with your right hand and flip it faceup, your left hand turns palm down. As it turns palm down, the left thumb gets under the

Figure 1

7 he gimmicked card i\ Jlipped over by the thumb a\ the hand rum * palm down. I he \pectators \ec just the nine lllilillllll^

gimmick (on the nine side) and flips the card over onto the fingertips. See figure 1. Both cards are dropped to the table. The card under the hand is shown to be a nine.

Phase III. Turn the rubber hand palm up on the table and have the fingers pointing to the left.

The gimmick is placed on the hand overlapping at the front. What ¡on ¡lip the rubbc> hand palm down, your hand block s the »/< n1 oj the other side oj the card.
Figure 3

the gimmick protrude*, from the rear of the rubber hand -■ - out of the spectators' line of vision.

Reassemble the cards as follows. Pick up the odd nine, the nine of diamonds. Place the queen on top of this and the matching nine on top of the queen. Hold the packet face up in dealing position and obtain a break under the queen.

You are now going to perform a K-M move "with reverse finger action." That is, insert your right forefinger into the break. The pad of your finger rests on the under side of the gimmick at the near right corner.

You will do the following two actions simultaneously. As you slide the middle card out to the right, both hands turn palm down. This flips over the gimmicked card so that you are now apparently removing the nine. It is actually the gimmicked card, nine side up.

Place this nine on the hand, protruding over the spectator's side as shown in the figure 2. With your right hand, flip the hand palm down which flips the gimmick over. The position of your right fingers will keep the queen side of the gimmick out of sight until you want it to be seen. Once the card is on the table, the hand will block the spectator's view of the queen side of the card. (Note that you will see the queen protruding out your side of the hand.) See figure 3.

Emphasis is still on the face down cards in the hand since the queen is still supposed to be there. Mix the cards around in the hand to apparently confuse the spectators. Finally flip them face up showing them both to be nines. Lift the hand revealing the queen.

Routine. I'm sure most of you know the game of three card monte. But I doubt that anyone knows how the game was invented and by whom. Well that's what I would like to tell you about now —the beginning of the game of three card monte.

It was invented by a guy named Herbie the Hand. When Herbie invented the game, he didn't use three cards. No instead of three cards, Herbie used three hands. And this is how the game was played.

Herbie would pull out a third hand and do a throw to the table like this. At this the hand is removed. It is tossed to the table with a thud to the imaginary count of one. Your right hand drops to the table to the left of it to the silent count of two. Finally, your left hand crosses over your right and lands on the table to the silent count of three.

Herbie would ask the spectators to get on which hand was not his. Well, it was a great idea but Herbie never won. He never won because everybody figured out this was not his hand. He thought about it and he realized it was because there was no arm attached to the hand. So then Herbie started throwing a hand with an arm attached out on the table but people still kept winning.

Then he realized that he needed a whole body. SO, he was throwing a whole body out on the table and the game became very cumbersome. So, that's when Herbie came up with the idea of adding cards to the game of three card monte. Rather than tell you about it, let me show you. Remove the deck of cards and fan through them face up.

Herbie had a thing for the ladies, so we'll use a queen. We'11 also use this card next to it... and the card which most closely resembles it.

You now go through the routine as described above, telling how Herbie would place the queen under the hand and it would jump back to the hand. "The move" as mentioned above is simply to touch the rubber hand which rests on the card and give it a little nudge.

Regurgitations. Roger finishes the routine as follows. He starts with an extra (say) ten of diamonds loaded in the hand from the start. After demonstrating the three card monte, he places the three card packet to the side and forces the ten of diamonds from the pack proper. The card is returned to the pack and legitimately lost. The hand is touched to the top of the pack and it apparently "invisibly palms" one card and one card only out of the pack. Actually, nothing happens. The magician asks for the name of the chosen card and he says it is in Herbie's hand. He turns the hand over and nothing is there. "It is not in his palm... it is inside his hand." At this, the magician removes the duplicate ten from inside the hand.

Here's the patter. By the way, Herbie invented another trick. Pick a card. Force the ten and have it returned to the pack. There's a sleight in magic called the palm. It looks like this. Palm the top card with at least an inch protruding obviously from the hand. It looks like this. It looks terrible.

But Herbie invented the invisible palm. He just brushes his hand against the deck. In that very instant, one card, and one card only is invisibly palmed in his hand. For the very first time, would you name your card? They say the ten of diamonds. Turn the hand over expecting to find the ten. It's not there. Hasten to show that the card is not in the palm, it's in the hand.

LEFTOVERS (Continued from the back page ...)

dened and she looked up at me with a stunned glance. With all the energy her five years could muster, she exclaimed, "Daddy, he's gonna microwave the duck!"

I'm not sure whether she was relieved or disappointed when the duck changed to a girl. I bring this up only as a suggestion to Ed. He might consider using Michelle's effect as an alternative to the duck-to-girl illusion when he is doing a repeat booking. Just when the audience is sure the duck is going to change to a girl, the magician flips that baby on high and presses the start button. I'm sure there would be shouts of well-done at the conclusion. (For the index, "Dinner.")

Those of you who have been subscribers for a while know that I enjoy a good practical joke. I have just come up with one which is providing me with an immense amount of fun at the office. Use it with discretion and care. I take no responsibility for the results. Read and use at your own risk. Caveat Emptor. Let the subscriber beware.

While this may have severe consequences (which you really should consider!) I would be remiss in my duties as editor-in-chief and chief instigator if I didn't alert you to the practical joke in case someone else decides to try it on you. Hmm. Yea, that's right. I'm only mentioning this to you for your protection. Think of it as a public service. That will teach those who might try to get my subscribers in trouble.

The Work. Using a permanent marker, place the message of your choice in small letters on apiece of clear acetate. This can be something like "So-and-so turned 40 today" or "The boss is a bumpkin." Using transparent tape, place this small piece of acetate on the glass copy surface of your photocopier. It will remain there unseen. The next person to use the machine will lift the cover (or use the automatic feed). She may look for previous copies that haven't been removed but she won't be looking for clear acetate. Your message will appear on all her copies. If you are the boss, you can make yourself the butt of the message and then pretend to be offended by the prank which someone has apparently played on you. While this may not seem like much, remember that you have 39 more hours to fill this week.

That's all from high atop the Trapdoor building in downtown Knightdale, home of Trapdoor International. Work on the next issue is already underway. Check your mailing label to make sure you have the opportunity to participate.

In the meantime, have a magical holiday season. And, if Santa can't fill your stockings, maybe he'll provide you with an assistant who can.

Periodically yours,

Steve Beam November 11, 1991

Was this article helpful?

0 0

Post a comment