The overhand Lift shuffle

This found is is an overtiand shuffle rurHip (that is, stacking) system originated by me, and which rve ind to be emnient y practical for conjuringpmposes. Ii will also pas. at the oud (able in slow company with family or in friendly circles) where an overhand shuffle niav be used by some of the pby&s in Uie game. Obviously I do not for a second suggest that should I * done, rm publishing this method only for educational purposes and for selfptotectioa7

\Vitl »out doubt, there are many established systems to nm up a hand, methods taught by such greats as Ozanam, Robert-Houdin, Erdnase, Nlarlo, Lane, Fulves and Scalbert, to name just a few. So why a new method for doing an overhand run-up?

I have identified a list of problems associated with die concept of naming up a hand and I »ere are a few that the concept about to be described solves;

a (Compared to other systems in the magical literature this one is very easy to remold>er Every shuffle is based on exactly the same fomiula Anyone who lias tried overhand stacking knows how important this is.

b. You don't have to memorize mathematical formulas, which usually must be learned by heart Instead, you can visualize Uie shuffle each time, once you've understood die simple principle.

c. You never have to run more than x cards, x being the number of hands. As you may know, most systems require dial you shuffle as many as 2x + 1 cards in one run, which is simply too much to pass unnoticed, even in the slowest ofcomjKiny.

d The more cards that mast be run in a single shuffle, the greater die cliance of making a mistake, either in counting or in running the single eanis This nieUvxl, as it uses minimal runs, minimizes the risk.

e. Most systems use a mix of in- and outiog*, with s< mie mediocb going as tar as asking thai a break be formed sometimes overa jogged < -uxl and sometimes under one. This system uses the lift shuffle and always employs die same in- or outjog. whichever)* ai prefer.

f. Tills method is good to stack a hand in a poker demonstration, as are the odier systems, but each shuffle can lie varied on the spot to accommodate a different number of canis. Such a necessity could arise if you wanted to place, say, three cards at spots in the deck where they will later be spelled to. You cannot do this with other methods without resorting to a rather complicated change of formula, which you then must learn by heart like other descriptions of this kind, the procedure will read as far more complicated dian it actually is The only way to appreciate its simplicity is to take a deck and go dimugh tin-

actions as you are reading the following

Let's assume the four Aoes are on top of the facedown deck, and wish to stark them to faJI into vour hand in a flvehand «anu- of draw pote lb make;t rasu-r Or you«., follow .1,0 action 1 suggest you torn the Acts Our upand pL-uv them on tt»e faowoumkvkm tf* < inter, from top down elubs-heflIt8-i?>Hdes-diamands(CHaSeD). Marking f<mr canls mflw

Miscellaneous Tiyhiniquis ha/Kis is the most complicated case., but in it tiie principle Ls made transparent a with fewrttRbforfewerhindswiD be even easier. lb make the insertions sin f**1^ low and caifflriait on, each step wiD be numbered Keep in mind that each sin,m ** only three to four seconds °n%Iast

I. Bring the deck into cmhand shuffle position and start by doing an into® , /////r /, page 44) or a lift shuffle (Volume2t page 257) to bring the stock of a (Voi' the top The lift shuffle Ls thepreferred approach, since it simulates only ( ,n » •* ^ to Tins fust shuffle Ls optional The reason 1 like to start with it is that V( ni()(,, °t ^kshufflt by mi wing single cards, which looks odd to die public and gives d ie inf pr ^ io to die initiated aed

muueuiaieiy continue by running the top three cards—A4, AV, A4—into the left hand litis constitutes diree shufflé actions (each "movement" of a c^ard or block is called a shuffle action).

3. In the next shuffle action, the fourth, tlie left thumb chops off a small block as tlie three Aces just run an? lifted behind tlie unshuffled balance.


As the right hand retreats to its position above the let) liand's cards, the left thumb retains one card, injogging it.

4. Smoothly continue the shuffle by imuring four cards. This Is one card less titan the five hands required

5. As you lower the right haiufc packet to start the next shuffle action, drop the three lifted Aces from behind on top of the cards in your left hand as soon as the balance in the right hand fully covers the top of the left handfe packet

As the right hand retreats to its position above the let) liand's cards, the left thumb retains one card, injogging it.

6. Shuffle off the rest of the right handls cards.

7. ()btain a break belc>w the ir\jog, shuffle off t<>tie break and threw the on lop.

Miscellaneous Tech incomes

♦lines the principle mai win oe rcpearari another i)ln>, ^ tlx. Above ^ me to take a moment to make the concept clear c*Ke for^ Gin . tfoi nrp lifted awav. This rlgM iw-

I" aeps - aJMI;',p (aSP afflve hands; tODeiuiiun y - which happp^

for die four ^ I";U,e *Zan. dropped back on top and the entire stock is brought back in su p l Vn" 5.6 and 7). From here on the procedure differs only fa Uua you

¡„to partingpc®^^' deflr tJie NVay for die next run of four cards. The „in 0f f0Ur Oft ^Aofs behind tneot formula x -1 (x being the number of players) or by« d* °ur simply count the Ace as one and then continue t wotlu^four-^ ^^fourcanb-one can! for each of the otherplayers. In any case, this ^ U 'meiiioo'" work necessary, aside from understanding what the lift shuffle toes

Lav, «xitinue the action abme. Ttie order of die cards from top down is now: A*-AV-A*-X-X-X-X-A#-balance oftiie deck a Siart die owrtiand shuffle by nmning two cards—Ace of Spades and Ace of Hearts-inlo your left hand a Lilt diem behind the right liand's packet as your left liand chops off a block of at least six cards

1(1 Run four rank

11. Drop the two Aces on top and simultaneously run one card, irijogging it on top.

12. Shuffle the remaining cards from the right hand on top.

13. Obtain a break below the ii\jog and shuffle off to die break Throw tiie remainder on top of all

Tier *jps repeal Steps 2 through 7, with one difference: In Step 8 two cards are run instead three. By now you should gra^, the prindple. «»ecialiv if von have h,mPd the Aces face and Uirow tlie rest on top.


For a brief delay, you may tap die upper side before proceeding as described in Step 6 (12 and 18), forming a break at the outjog or iryog, shuffling off to die break and throwing die rest, on top.

Miscellaneous Techniques

In Steps 3,0 and 16, where your left thumb must -chop offabkx*", vou can simply rhink. >1

always chopping off the same amount of cards, about a thinl of Die deck. This will suit all situations, even if you are to stack five canls.

Lower these retained cards as you move diem forward for an outjog, or in wan I for an iniog. so dial diey pmject about lialf an inch from eidier die outer or inner end Tlie illustration shows the configuration with the outjog—use whichever you feel more comfortable with.

For a brief delay, you may tap die upper side before proceeding as described in Step 6 (12 and 18), forming a break at the outjog or iryog, shuffling off to die break and throwing die rest, on top.

Step 5 (11 and 17) can lx> liandled different Jy, and peihaps youH find dils handling easier. As soon as the right hand's canls are over die left hands packet» die lifted cards are dropped Instead of simultaneously i\jogging a card, then shuffling off the rest, as soon as die left edges of die right hand's cards contact die left hand continue to grip the packet with your right liand. Then immediately lift the lowermost cards of the right liand's packet about half an inch as your right fingers release die canls above them.

facedown deck in our example is: A¥-X-X ice of die deck. If you dealt ihe caids now i c\ \r.________. ,, ^ UlO

dually sk,phen?;i

the canis now served, who sits at your ieu. .«u ^, ««ually stop hen?" ,, want to win. According to their response, simply luZl

"'i1 ' '■ i in in ahinB if they name the second, you shuffle one canl on top- for, rSSlt on top: for the fourth player, you shuffle dux. on

Sr.®* «• top-it is always x -1, x being the potion Z

player occupies ai the teWfi-

Should you wish to deal die Aces to youiself, you could modify Step 17 as follows: After havk nm fourouds and dippped die last Ace, continue by running four canfe on top offl* siixk ¡nJog the mat canl and shuffle off. Form a break below the ir\jog, shuffle to the brtak awl throw on top The Aces an1 now at evriy iiftJi position from die top, ready to be dealt into ytxir liaiid in a frw-harukHl game of draw poker.

Tltis systqn allowsany number ofplayers up to ten. However, it will lx? readily recogni^fl dial tie limit of practicality is six. No one besides hard-core poker players will ask for more than live lands, aqpwR as niy experience of many years lias shown, unless you specifically mention that the/can designate six or more players. On die other hand, no overhand-shuffle system I know can handle diis number of players elegantly. In such a case, a riffle shuffle iO^cm is superior, but I know of only a handfiil of people who can do tliis realty well—but that's another stoiy

Checkpoints l As I stated above, stacking four iswls— 2. Since the memory work required Is or five, if you want to deal yourself a flush—b the tofjfuest approach LV) not confine kixgthy with complicated, because thf shuffle never gels in« kv bompbeatfid, as it does with other system^ like Erdnases, which is typical ofrrost. You fteelyhavetoadd another slmiffle, m\ this, luckily, is governed by the saw nil* *s as die preceding ones. If tlie tvovup with tl v lift shuffle is used to stack three cards ii will te prai-tically imperceptible even to tasktera.

minirmil—once you understand the basic principle, you apply it to every shiitTIo— the concentration typical with such techniques is nearly nonexistent here. This means you can ffH'iLs more on interaction with your audience, and you can talk without having to fear that you will miss the count, which is quite important Tliis makes an action that is already fairly natural in appearance even more deceptive.

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