Red And Blue Routine
Effect: A selected card disappears from a packet of five cards and is later found face up in a different-colored deck at a chosen number.
There are no duplicates involved; however, each method consists of a presentation with a different climax. This first presentation demands some practice and considerable aplomb at the conclusion.
Set-up: Decide on a card to use and suppose it is the Seven of Spades (7S). Locate the 7S in the red deck and place it on the bottom. Crimp its lower left corner. Remove any indifferent card and place the red deck into its case.
Take the blue deck and place the red-back X card face up on top of it. Locate the blue-back 7S and place it face up on top of the X card. Cover these two face-up cards with any blue-back X card. Put the blue deck in its case.
Method: Introduce the red deck. Force the bottom 7S on a spectator via the Hindu Shuffle Force. (This is explained in Osborn's "The Card Goes Home" at the beginning of this manuscript. After the card is noted, assemble the deck by merely dropping the right-hand port ion on top of the left-hand portion. No break is necessary; the force card (7S) is crimped. Square the cards cleanly and leave them on the table for the time being.
Introduce the blue deck. Spread it face down to show blue backs, making sure not to expose the reversed cards at the top. Have someone call out a number as you secretly get a three-card break with your left pinky.
When the number is named, move the card(s) above the break to the right in readiness for the count described in Effect Three. Count "one" as you take the three jogged cards as one into your right hand. Continue to take cards into your right hand and onto each other, audibly counting them until you reach a number one less than the chosen one. For example, if the chosen number is 11 count off 10 cards into your right hand and stop.
Push the top card of the talon forward with your left thumb so that it projects as an outjogged card. Say, "This is the eleventh card. .."
Place the right-hand cards onto the deck, leaving the 11th card (?) projecting. In reality, the two face-up cards occupy the 11th position. We call this a Placement Count and it is applied to later effects.
Push the projecting card flush with the deck. Patter: "I want you to remember your chosen number, eleven." Return the deck to its case and give it to someone to hold or place it in your pocket.
Hand the red deck to someone and say, "Remove any five cards from this deck, but make sure that your card is among them. Alter you have removed them, place thorn face down on the table. I do not want to know their identities." When the spectator has completed your instructions, ask him to mix the five principal cards so that nobody knows which is which. After they are mixed, take them face down into your hands and spread them.
Locate the crimped 7S and centralize it, if necessary. Excusing patter: "You have mixed these cards and have no idea where your card is... I don't want to know where it is or what it is, but I'll make it disappear! Watch!"
Perform the "One-hand Buckle Count" to seemingly vanish the card. To wit: Hold the packet face down in your left hand (dealing position). The cards should he held almost perpendicular and near the table Push off the first card with your left thumb so that its right long edge touches the table.
Move your left hand sideways to the right so that the card will fall face up as it is released. Deal off the next card in the same manner. When you are ready to deal off the third card, press inwards on the bottom card with your left fingers. This separates the bottom card from the top two. This makes it easy to release two cards so that they fall flat and flush onto the others.
Snap the last card and drop it face up onto the others. Call off the name of the cards as they drop onto the table.
Note: If you experience alignment difficulties with the two-card throw, bend or crimp the card(s) prior to the deal and count. This should be a lengthwise bend. (Photo 27)
Now the cards will fall onto each other and mesh because of the crimp. (Photo 28) The risk of the double-card splitting is reduced to almost nil. If you are still apprehensive about splits, use two hands. This, however, is less disarming and effective.
The card has apparently disappeared. Pick up the packet and return the cards to the center of the red deck. Remove the blue deck from its case.
Count off ten cards and disclose the face-up 7S at the 11th position. Execute a Double Lift Turnover to show its red back. Take the red-back card without showing its face and place it in the center of the red deck. Keep cool. Say, "Remember the number you selected? Eleven? Right. I will count down to the eleventh card in the blue deck. One, two, three, four, five, six, seven, eight, nine, ten, and eleven. Here at the eleventh position is the Seven of Spades with a red back!"
You must believe that you are handling a red-backed 7S. If so, nobody will question it.
The next method takes a further step. An additional effect is performed to provide a superb clean up.
Continue reading here: Red And Blue Routine
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