## The Packt Force

Here again, the force method is dependent on timing and psychology. But the factors required for its success will be described to such detail that no risk will be entailed in its performance. Tliis force, the basis of which dates back to at least die nineteenth centuiy,7 is a quick and direct technique that allows multiple cards to be forced, one after die other.

Start with the force card on top of the deck Begin an overhand shuffle by pulling al>out a quarter of the deck off the top in a block. Then ii\jog the next card and shuffle the rest onto it Square die deck at your fingertips, taking a right-thumb break under the ii\jogged card, then transfer the break to your left little finger as you place die deck into leftrhand dealing grip. Cut off a packet of five or six cards in right-hand end grip and set it on the table.

Cut off two more packets of Five or six cards each and set them onto the first while you explain, "As / cut off these packets, pfojjg say stop at any time. "Just as you complete this request, cut off and table a f0Urth packet The spectator could call stop as you do tills, but for psychological reasons he win not Now cut to the break and table the cut. off packet. Often you will be stopped here, in which case you hand out the top can! of the left hand's packet as the card at which you were halted. If stop is not called at this point, cut off about half the remaining cards and table the packet If you are stopped at this point, hand out the top card of the tabled pile, saying,1You stopped me right here. Please look at and remember this cairL " In either case, the force is complete.

### Check Points

1 The secret to a successful execution of this force is obviously the coordination of your words with the cutting. You begin by placing packets on the table one at a time without saying a thing, but from the outset, you look expectantly at the spectator, as if awaiting some kind of reaction. Since the spectator has as yet received no instructions, a certain sense of confusion regarding your expectations results. This transpires in the first few seconds. Once you've tabled the first packet, begin to give your instructions in a polite but slightly demanding tone. By the time you have done this, and the instructions have been understood, you have tabled two more packets, resulting in a slight psychological pressure on the spectator This is the perfect frame of mind for the success ol the force.

LS ,hal 1116 «P«tator can call stop two places. Both outcomes appear equally fair and logical. When tlus is used with a well-synchronized script, the probability of success is very high.'

3. But what do you do if the spectator fails to call stop at the second and "final" opportunity? Simply set the rest of the deck onto the tabled pile, with a step between it and the previous packet! Even if stop is called at this point, you say, "Sorry, it's too late. We've runout of cards. The top card would be too eanj, wouldn V it?" As you say this, pick 'JP die deck and convert the step into a left little-finger break. You can now riffle force die card with the justification, "Good. You'd like a card chosen Malty at random, "Him to a different spectator for the selection, just to be certain. (Handling without the step: Replace the tabled packet onto the Packet in your left hand, bringing the force card to the top of the deck. Then begin fresh with the force.

+2 0