which aids alternation.
10) Rub the centre spot of the AH with the right index finger in a magical gesture. Spread the top seven cards to reveal the "collection." Finish as usual.
1) You can seen from the above that pretty much any "Twist" routine that uses two extra X-cards can be a "Twist"/"Collectors" combo.
2) Walker has an idea that eliminates the necessity for the alternation technique at step 9. His routine, "Cutting the Collectors Down to Size," may appear in Turning Tricks-.
3) A card problem. In a letter to Walker dated August, 1982 I suggested a "Twist'T'Ambush" combination (i.e., a version wherein the Aces have blue backs and the pack (and selections) have red backs). I detailed to him a method dated 3rd April, 1982, called "Twisted Ambush." I subsequently developed a method called "Red Chamber Dream," which was described in a letter dated February, 1983. Walker has several methods, one of which, called "beyond the Paleface," will appear in Turning Tricks. You may like to work on a method.
Inspiration and points of reference:
"... a mouthful of air" was inspired by Solomon/Mario's "Solmar Reversed Acembly" from Mario's Magazine Vol. 4 (1981). It is an Ace Assembly in which, at the climax, the Aces magically "disassemble" (i.e. return to the faces of their original packets). Allan Ackerman's version of the trick, entitled "Reassembled Finale," is perhaps the most popular version (it appeared in Paul Harris's Close Up Fantasies Book Two). I prefer the Mario and Solomon methods (which appear in both Vol. 3 and 4 of Mario's Magazine), and the methods published by Racherbaumer, Castillpn and Korem in The Lost Pages of the Kabbala (1981). These last-named use four Jokers instead of Aces, which makes for easier handling.
The following is not completely impromptu, since it usds a duplicate card; however, the "return" is made very magical by this simple addition.
2) A duplicate AC., the back of which matches the deck in use.»
1) Perform several effects with the regular pack. When the time comes to perform this, add the duplicate AC to the top of the face down deck. (Note: Alternatively, you can have the duplicate in the pack from the start.,)
2) Necktie the pack. Run through the cards, culling the four regular Aces to the face, in H, D, C, S order from face to back. Tilt the hand downwards so that the spectators can see the face of the pack, and then stud deal the four Aces into a face down pile on the table. Turn the pack face down as you patter that you need twelve more cards. Spread off and remove the top fifteen cards, without reversing their order, and table the remainder of the pack. The duplicate card is on top of the fifteen card packet.
3) Turn the packet face up, obtaining a left little finger break above the two rear cards, via a Double Buckle or Pulldown. Yt)u are now going to count the fifteen cards one at a time into a face down packet on top of the Aces, showing only twelve. To wit: Dea^off the face card, taking it into the right hand, which grips it with the thumb on top and fingers beneath, at the right longitudinal edge of the card. Flip the card face down onto the Ace packet as though closing a book backwards (see figure 1). Count "One." Repeat this for the counts of two, three, four, five, and so on, up to ten. For the eleventh card, actually take all the cards above the break (three) as one card, handling it (them) in exactly the same way as the previous cards. The last card is a "double," and, again, is handled in the same way. On the table you apparently have twelve X-cards on top of four Aces; actually, you have fourteen X-cards and a duplicate AC. (Note: This deal-down handling is Mario's "Double Flip Down." It is a nice casual handling that will be used again.)
4) Pick up the packet, turn it face up, and hold it in right hand KB Grip. Obtain a right thumb break above the rear two cards.
5) As you peel off the AH into the left hand, steal the two "broken" cards beneath it. Peel off the AD on top of the AH, gaining a left little finger break beneath this card. Peel off the AC onto the AD, increasing the number ofccards above your break to two. As you peel off the AS, steal back the two "broken" cards (AD and AC) to beneath the right hand packet. The left hand cards consist of, from the face, the AS followed by the AH, an X-card, and the duplicate AC.
Table the right hand packet and turn the four Aces (?) face down.
6) Deal the top three Aces (?) into a right to left row on the table. Turn the AS ("leader" Ace) face up, and place it below the row, in standard "T" formation. Pick up the twelve X—cards (?), holding them in face up right hand KB Grip. Obtain a right thumb break above the rear two cards.
•7) Peel off the face card into the left hand, stealing the two '^broken" cards beneath it. Peel off the next two cards fairly. Apparently you have merely peeled off three cards. Table the right hand packet and use the right hand to flip the AS face down in position. Turn the left hand palm down and place the left hand's cards face down onto the leader. Pick up the right hand packet.
8) Peel the next three cards fairly, and place them face down onto the Ace at the right of the row. Repeat for the Ace in the centre of the row.
9) You have four cards in the right hand. Peel the face, two cards into the left hand and place the double remaining in the right hand on top of all, as one card. Apparently, you have just three cards. Place these three (?) cards onto the Ace at the left of the row.
10) Pick up the leader packet, turn it face up, and spread it (briefly) as four, holding the last three cards as one, as you make explanatory patter. Square the cards, turn them face down, and table them in leader position.
11) Pick up the packet on the left of the row. As you-say "One, two, three X-^cards and the first Ace," execute an Elmsley Count, holding the last card of the count (apparent Ace) in the right hand (assuming that you count from right hand to left, using the Mechanic's Grip). Place the apparent Ace on top of the packet, in position for Findley's Tent Vanish. Execute that move, and "crumble" the first Ace over the leader packet. Turn the left hand packet face up and perform a nice wide Single Buckle Spread to show that the Ace has gone. Square the face up packet, and gain a left little finger break above the rear two cards. Turn the packet face down in a sidewise manner, maintaining the break. This will automatically angle-jog the two "broken" cards to the left. (This is a standard move.) Transfer the face down packet to right hand KB Grip, maintaining the angle jog. As you count "one," nip off the two angle-jogged cards as one into the left hand. Follow up by counting the last three cards normally into the left hand. You have shown four cards, and the AH is now on the face of the packet. Drop the packet face down into its original position.
12) Pick up the leader packet, turn it face up, and Single Birckle Spread, showing two Aces. Take the AS with the rigjit hand and flip it face down onto the pad, a la the "Double Flip Down" (step 3). Repeat with the second card, and the third card (which is a triple). The last card, the AD, is treated in the same way.
13) Vanish the Ace (?) in the second (centre) packet. Since there is no Ace in this packet, this should not tax your ability too much, (however, do not make the vanish look too easy). Table the packet back in position. Pick up the leader packet, turn it face up, and Double Buckle or Pulldown. Now, you are going to do a reverse fan, like this: The AS is dealt over and taken in the right hand at the outer right corner. Take the next three cards as one (aided by the Double Buckle) onto the AS, under the right thumb. Deal over the AC, and then the AD, jamming them under the right thumb, to form a reverse fan (see figure 2). Turn the fan face down as is, square, and place it back in leader position. (Note: The handling of the leader packet at steps 12 and 13 is Dave Solomon's. See "A Change in Handling," Mario's Magazine Vol. 4, p. 349).
14) Pick up the packet at the right of the row. Patter, "One, two, three cards and the Ace." As you say this execute the Elmsley Count, holding the last card of the count in the right hand. This card is apparently the Ace. Place the Ace (?) on top of the packet, again in position for the Tent Vanish. Perform that move, and once more "crumble" the "Ace" over the leader packet. Deal the four left hand cards back into position via Mario's Olram Subtlety, bringing the AC to-the face of the packet.
15) Pick up the leader packet, turn it face up, and Elmsley Count showing four Aces. Injog the third card of the count. Square up the packet, obtaining a right thumb break beneath the injogged card as £ou push it flush. Lift up on one more card, and transfer your break to beineath this card. Now "milk" out the double card beneath the face card in right hand KB Grip, holding the two cards aligned, and place it onto the face of the packet. Apparently you have merely transferred the AS to the face of the packet.
16) Turn the cards face down and hold them in right hand KB Grip. As you patter that only three Aces have passed (all except the AS), peel off the top three cards, one at a time, into the left hand. Revolve the triple card in the right hand face up on top of all, showing the AS. Turn the triple face down, and deal the top card of the packet onto the top of the packet at the centre of the row. Table the leader packet.
17) Pick up the centre packet, make a magic gesture, and flip it face up. Deal the four (?) cards into a face up packet, handling the last two as one. Pick up the packet, turn it face down, and Elmsley Count. Table the packet back in its original position.
18) Pick up the leader packet and Double Turnover, showing the AS has returned. Grasp the .double with the thumb on back and fingers on face (figure three) and turn it face down end-for-end, placing it beneath the packet. Turn the packet face up and thumb off the AS to the pad. The AC shows beneath, and everything looks fair. Turn the packet face down and Single Buckle Count, bringing the AC to the top.
19) Flip the AC face up on top of the packet, gaining a left little finger break beneath the second card as you do so. As you apparently take the AC in the right hand, actually take two as one, in position for the " 'Left-About' Change" (a.k.a. Snap or Sleeve Change). Perform that move, changing the AC into an X—card, immediately bringing the double back to the packet and replacing it on top. Turn the X—card face down, turn the packet face up, and Partial Ascanio Spread (Kabbala Vol. 2, No. 3, and The Ascanio Spread) to show three X—cards. Drop the still-spread cards onto the table. If you do this properly the double card will not spread.
20) Turn over the other three packets to show that the Aces have returned. Either ditch the duplicate AC at your leisure or use it in another trick.
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Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.