think of the A position as 1, the B position as 0, the C as 2, and the D as 3, in other words 1-2-3 from left to right excluding the heap in position B. As you remove each group of four cards from the pack arrange them all in B-B-R-R order from face to back. When you place the group at position A, cut one card from back to face before placing it in position. Place the group in position B without any adjustment (0 in your remembered sequence). Place the heap at position C after cutting two cards from back to face, and the final one at D after cutting three cards from back to face.
No secret is made of the fact that you are arranging each group in a particular order as you place them down, as this is what you are supposed to be doing, and is covered in your patter about each group being in a unique sequence.
Finally, remove a fifth group of cards from the pack, again in B B R R order from face to back. Hold this group in a face down fan in the left hand, mentioning that it represents a prediction. Discard the remainder of the pack.
From now on in the effect you must remember the heaps as 1 0 2 3 reading from left to right. This is exactly the same code used to get them into the correct colour sequence at the earlier stage of the effect.
Ask a spectator to carefully consider the four face down packets and then turn anyone he wishes face up. As he reaches for his choice you note whether it is 1 0 2 or 3 and depending iojr Waltoti on which one, take a little finger break under this quantity of cards in the prediction group held in the left hand. The right hand comes up to this group and squares up the slight spread i.e. If the third heap from the left is chosen you would get a break under two cards, if the second heap no cards. This heap is given the designation 0, because this is the one normally chosen, and therefore in the majority of cases, no move at all need be made. As the chosen heap is turned face up by the spectator and displayed on the table you make some remark about the colour order of his choice and carry out the classic two handed pass with the prediction group at the break (if you have one). It is important that the pass is timed correctly — Just as the spectator turns his choice face up and you verbally call attention to the colour order. Correct timing gives adequate misdirection
The right hand places the prediction heap just below the spectators choice, still face down.
Each of the other heaps are turned face up one by one and attention drawn to the fact that each is a unique colour order. After these have been displayed, gather them up and replace on the main pack. This leaves only your prediction heap face up to reveal that it is in exactly the same colour order as his chosen one.?:^.
Needed are twenty E.S.P. cards with any four ESP symbols repeated throughout the stack, i.e. square, cross, circle, wavy lines and so on.
Proceeding exactly the same way as the card version, getting the four tabled groups into the correct order by cutting 1, 0, 2, or 3 cards from top to face as you place each one down. Continue following the description already given for playing cards, and you will end with your prediction heap being in exactly the same symbol order as the chosen one.
Four black cards penetrate, reverse themselves among and change places with a number of red cards.
Openly remove the Ace, Deuce, Trey and Four of Spades, plus six middle value red cards from the deck. With the packet face up, arrange them with the Spades (in order, Ace on top) at the face of the packet, followed by the red cards. Do not call attention to how many red cards you have.
2. Spread the cards face up, displaying them and calling attention to the A-4 of Spades. Hold the last two red cards together as one so that only five reds are shown. Point out that five red cards are used, but do not call attention to their values. Square up the packet, getting a break with your left little finger under the first red card following the blacks. Packet is still face up.
3. L<ift all the cards above the break with the right hand. At the same time, the left hand turns palm down and places its packet, face down, on the table. Spread the cards in your hand, showing the A-4 of Spades again and emphasising their order. Hold the last two cards together as one to conceal the extra card behind the 4S.
4. Square the packet and turn it face down. Deal the top three cards on to the table face down, reversing their order. Holding the last two as one, turn them face up, flashing the face of the AS, then drop them face down on top of the red packet.
5. Immediately pick up the red packet and turn it face up. Say that in a moment you are going to put the AS on the bottom of the packet and make it pass, one card at a time, back to the top again. As you say this, spread the packet face up, holding the last two cards as one, to show five red cards followed by the AS. Then square up the packet, turn it face down and take it in the left hand.
6. Remove the top card and apparently place it on the bottom of the packet. Actually, buckle the real bottom card slightly with your left forefinger, opening a break at the inner right corner of the packet, and insert the top card into the break.
7. Snap your fingers, whistle Dixie or do whatever you like to work the magic. Flash the face of the packet to show that the Ace is no longer there. Turn over the top card to reveal the Ace. Deal it off on to the table. As you point out that the Ace leaves no trace of the way it came, spread the cards face down between your hands, holding the last two together as one, to show five cards. With the cards still spread, take the top three in the right hand, retaining the bottom two (actually three) in the left, and turn your hands over showing five red faces. Then turn the cards face down again, replace the right hand cards on top of the left and square the packet.
8. Take the next card from the packet on the table, miscalling it the Deuce of Spades, and drop it on top of the packet. Say that the Deuce will penetrate in the opposite direction, travelling from the top of the packet to the bottom and ending up below the of
(name bottom card). As you say this, pull the bottom card out from under the packet and show its face. Then apparently replace it on the bottom, but actually buckle the bottom card with your left forefinger and replace the named card into the break, just as you did before.
taroccfrbi}- gviseppe. Mam mit&ti
— Swilliam zavis
9. Work the magic, then double lift and turnover the apparent top card of the packet. It will be red. The Deuce has apparently vanished. Leave the card(s) reversed and turn the whole packet over to show the 2S on the face. Deal it off on to the table with the AS.
10. With the packet still face up in your left hand, spread the cards, thumbing them over to your right hand which takes them. Do a buckle count on the fourth card. This will leave a single face down card in your left hand. Flip it face up and add it to the back of the cards in your left hand, showing five red faces. As you display them, take off the two top cards in your right hand, retaining three (actually four) in the left. In squaring the packet up again, replace the right hand cards underneath those in the left hand. Turn the packet face down and replace it in the left hand, getting a little finger break under the top card.
11. Remove the next card from the face down packet on the table, miscalling it the Three of Spades. Put it on top of the packet. Say that the 3S does not penetrate the cards in either direction, it has a different sort of talent. Cut the two cards above the break to the bottom, apparently cutting the 3S into the middle of the packet.
12. Spread the face down packet between your hands, holding the last two cards together as one. The 3S will show up reversed in the third position. With the cards still spread, take the top three in the right hand, retaining the bottom three (actually four) in the left. Turn both hands over, showing the faces of the red cards and the back of the 3S. Everything appears as it should. The 3S has apparently turned over in the middle. Turn the cards face down again and drop the 3S
taroccfrbi}- gviseppe. Mam mit&ti
on to the table with the Ace and Deuce. Replace the right hand cards on those in the left and square up the packet.
13. You have now one card, believed to be the four of spades left face down on the table. Ask a spectator to hold out his hand. Deal the two top cards from the packet in your hand on to his hand, turning the cards face up. They are both red cards, of course. Pick up the presumed 4S from the table, miscalling it as such, and drop it face down on top of the cards in the spectators hand. Deal the next two red cards face up on top of it. Ask the spectator to cover them with his other hand.
14. If the spectator has any doubts in his mind you now dispel them by turning the last two cards - held together as one, of course - face up, showing what appears to be a single red card. Hold it face up in the right hand at the inner edge, thumb on top and first two fingers underneath. Stick the card(s) into your outer breast pocket (turning it back outwards as you do so) but do not push it all the way in, leave it sticking out for about half its length. Or so it appears to the spectators. Actually your thumb pushes the face card down into the pocket, leaving the back card protruding.
15. Work the magic one last time. Withdraw the visible card from your pocket and show that it is now the 4S. Spectator will find that he now holds five red cards between his hands.
Your friends are sitting round a table enjoying themselves. Then you arrive. You discover an unguarded chair and as you sit down you notice that all conversation has stopped. People are looking at you sheepishly. It is obvious that they have run out of amusing anecdotes and that now they expect you to do something; so you pluck a flea from behind your neighbour's ear. You crush it between your thumb-nails and drop it on a sheet of paper lying on your knees. Immediately the poor besotted creature comes to life darting in an erratic demented fashion all over the paper while you do your best to catch it. In the meantime your neighbour acquires a complexion which indicates a heart condition and he explains, that this is what happens when you leave your coat in the cloakroom of a magical society.
Of course you finish up by assuring everyone that it was all a joke and that the tiny piece of animated dark stuff was just a bit of plastic. Your friends will be so amused that they will all go to the bar and buy each other drinks thereby tactfully giving you the opportunity to set up your next trick while their backs are turned.
To do the flea routine you will first have to take off your trousers and sit on a nice warm chair. Cross your legs so that the left knee is over the right knee. Do this with care to avoid a painful accident. Take a fairly long piece of broad surgical tape, to the centre of which a flat circular magnet (about the size of a shilling) has been fastened with another smaller piece of the same tape, and stick it onto your left leg so that the magnet now lies on the highest point of your leg near your knee.
You will also require a small length of dark brown plastic magnet from which, using your thumb-nail, you can gouge out a tiny piece about the size of a flea. Leave it adhering to the larger piece of plastic magnet in your pocket. The only other thing you need is a fairly firm sheet of paper. You are now ready to perform but before you do, it will be necessary to put your trousers on again, otherwise your gimmick might be noticed.
When you are in company seated as before with your legs crossed and the paper -on your lap, you pretend to take the flea from behind your victims ear. After crushing it take the edge of the paper with your left hand and hold it above and resting on the magnet attached to your leg. With your right hand drop the flea onto the paper directly over the magnet. Now, by a combination of slight movements of your legs and of the paper in your left hand the flea will appear to dart about the paper in a quite realistic way. To disguise these movements your right hand should hover above the flea as if you are trying to catch it.
This is sufficiently amusing to be well worth including in your repertoire in case you get a booking to appear at an entomologist's convention or at a doss-house Christmas party.
I am sure that you will be glad that I have finished, because I know you will all be itching to try it. So good luck to you!
Merry Yuletide to one and all. This is the time of the year when we pull Christmas crackers, roast chestnuts, do all sorts of things — silly things, funny things, things that make us happy, things that amuse our children. Have you ever wondered how many of these custorrfs began? For instance, not many people realise that the well known old English custom of roasting chestnuts dates from the time that Santa Claus climbed down the chimney and discovered the fire was still going.
No doubt on some of the other pages you will find tricks, stunts and jokes that have been put in this magazine to enable you to amuse your friends and relations over Christmas. I wish you luck. But, whilst we're on the subject I recently had a conversation with Trevor Lewis, a Welshman, (but this we don't actually hold against him; he is really a nice guy, and 1 like his wife too). Trevor mentioned an effect that I think would perhaps be suitable for the Christmas period and he generously gave me permission to incluse it. I'm not going to describe the whole thing in detail but just give the general idea. You require a set of dominoes, and the effect is that they are mixed up face down, someone picks one up, looks at it and mixes them around again, all this while you are out of the room or with your back turned. When you come back or turn around you say 'that was the one you selected.' The method is very simple and utilises a principle that has been used before. Each of the dominoes has one of the spots covered with luminous paint. As long as the faces are kept face down away from the light the luminous paint will not be affected, but, as soon as one is turned up the face absorbs the light and when replaced face down on the table, and mixed around, there will be one spot that will be glowing like a beacon when looked at.
Now, there are one or two snags with this — and if you recall I said this was just an idea from Trevor — and thinking a little more about it perhaps a better way would be to use a set of dominoes that children have in which all the spots are of different colours. Reds, yellows, blues and greens etc. Now, if one of the spots (the white one) was painted with luminous paint no one would notice anything wrong. Back to the beginning. If all the dominoes are in their cardboard box (face upwards of course) the top layer can have normal faces, also the one underneath, but the bottom layer has one spot on each domino treated. The spectator sees the domino staring up at him, and as you talk you lift them out one or two at a time and then eventually turn the box over, dumping the remaining ones in a sort of stack on the table. All you do is remove the bottom layer (which will now be the top layer) and push them forward onto the table and ask someone to mix those ones up while you turn your back. You direct them to pick one up, remember it and show it to their friends who are sitting around (this gives you a little time, and the domino plenty of time to absorb the light). From then on work it out yourself. Thanks Trevor.
The newspapers have once again been featuring Uri Geller who has recently been in this country. (In fact he may still be here.) One of the big time disc jockeys jumped on the band wagon and invited Mr Geller to come along to the studio and select 12 of his favourite records. I was rather disappointed in the chat that went on between the playing of the records. Uri Geller was asked maybe 25—30 questions about how he did his things and he evaded practically all of them with bland statements about this power that he had, — and that everyone had, — but that only he had been able fully to realise it.
With one exception I didn't like his choice of records either.
A borrowed pack is freely shuffled by a spectator. Two members of the audience each chose a card — one red, one black. These cards are inserted into the pack at different points. Instantly all the red cards gather round the red and the blacks around the black one.
This effect is just one of the many practical applications of a novel system of colour separation. Many others will suggest themselves once the system has been understood. So before explaining the detailed working of the above effect, here is a description of the basic system.
It is a way of secretly separating the red cards from the blacks, under cover of apparently removing a small number of cards (say the four aces) from a shuffled pack.
When handed the pack, quickly spread the cards towards yourself and locate an ace. Cut it to the top of the pack and square the cards.
The right hand takes the pack face up, in the Biddle position and the left commences to thumb off the cards one by one. State that you are looking for the aces.
The first card that the left hand takes (assume it L a black one) is allowed to fall into the left palm. If the second card is also black it is allowed to fall on top of the first. Continue in this way until you come to a red one. When one appears on the face of the right hand packet take it with the left hand, but hold a break between it and the black cards below. If the following card is black, take it with the left hand, at the same time "biddling" the red card to the rear of the right hand packet. If, however the next card is also red, allow it to fall on top of the first red one and continue in this way until the next black shows up. When this happens, "biddle" the entire block of reds as the left hand thumbs off the black. It is just as easy to "biddle" a small packet of cards as to "biddle" a single one. So continue in this manner, stealing off the reds, until you come to an ace. As soon as you do, pull it off with the left thumb and toss it onto the table.
When you reach the fourth ace, drop all of the cards in the right hand onto those in the left and toss the ace down. The position will now , be, that all the red cards are together in one half of the pack and all the blacks in the other. The whole operation should take about half a minute to complete.
To help attain the maximum speed with the system, the following points should be born in mind.
1) Always watch the right hand. In this way you will see the cards the instant they appear and can get ready to "biddle" or not as required.
2) Get used to working to a set pattern. For example, if you always make sure that the face card of the pack is black, before you start, then you will always be "Biddling" reds. You will soon develop the habit of stealing reds the instant they appear, without having to think about what you are doing.
3) Do not let the right hand move at all.
4) Maintain a relaxed manner and keep talking. Remember that as far as the audience are concerned, no actual trick is taking place when you are doing the move, so nobody is paying close attention to you. Do not try to hide anything, just plough in and do it.
Now to return to the original effect, described at the outset. Just one application of the system.
Take a shuffled pack, containing a joker. As soon as you are handed the pack, locate the joker and cut it to the top.
Hold the pack face up in the Biddle position and begin to go through the cards, secretly separating the colours. As you do so, request a spectator to call stop. When he does so, have him remove the card he stops you on. Next request a second spectator to stop you too, but on a card of the opposite colour. Continue separating the colours as you go. When he calls stop, have him remove his card. After he has done so, state that you need the joker and carry on until it shows up.
As soon as the joker appears, drop all the cards in the right hand onto those in the left, but hold a little finger break between the two halves.
Insert the joker face down into the face up pack at the point where you are holding the break. Push the joker right in and release the break.
Have the spectator holding the red card, insert it reversed into the red half of the pack and the spectator holding the black, put it reversed among the blacks.
Do a couple of Zarrow or Shank shuffles, retaining the order of the pack, then ribbon spread it face down across the table. Break the pack into two halves at the joker and flip each half face up. The red card has attracted all the reds and the black card all the blacks.
The use of the Biddle move for culling is by no means new. The Biddle move for colour separation in a small packet is described by Bruce Elliott in one of his books. The idea of applying the principle to a full pack came after reading Harry Lorayne's "The Great Divide". 47
Performer shows Ace to Five of Spades and invites the ever suffering spectator to think of one and name his choice. The card is removed from the fan and placed face up on the table. The remaining four cards are shown to be blue backed and the selection is shown to be the only red backed card.
Ace, two, five of SPADES (Blue backed). Three and four of spades (red backed).
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Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.