DETECTIVE STORY Roy Walton
For many years I have played around with the idea of an object having more sides than it should, for example a die with ten sides, a spoon with two bowls etc. (Both these problems easily solved by using the paddle move). It wasn't until recently however, that I thought of a simple story that could be applied to a small packet of playing cards to entertainingly show that they apparently have six sides.
To prepare for the trick, remove the A, 2 and 3 of hearts from the pack together with the Joker and arrange them so as to read from the FACE — Joker, 3, 2, A. Now flip the first two cards face down and you are set. The order from the top should now be face down 3, face down Joker, face up 2 and face A. Place this packet in your pocket or wallet until you wish to perform the trick.
Remove the packet of cards and hold them so that the 3 is at the top. Explain that you have invented a packet of cards with six sides, and that you will illustrate the possibilities of the invention by pretending that the packet is a book. The backs of the cards represent the text in the book and the faces the pictures. A detective story of some twenty four pages will be shown to be contained in just four cards. For ease of explanation the various phrases will now be numbered and the exact patter given followed by the action.
1. "On the first four pages of the book we have three pages of text and a picture of the first suspect in the detective story." Elmsley Count to show three backs and the face up Ace.
2. "On the next four pages we have three pages of text and a picture of the detective." Turn the packet over and Jordan Count to show three backs and the face up Joker.
3. "On the next four pages we have three pages of text and the second suspect." Turn the packet over and Elmsley Count to show three backs and the face up 2.
4. "On the next four pages we have three pages of text and the third suspect." Turn the packet over and Jordan Count to show three backs and the face up 3. As you place the last card on top of the others, injog the one below it slightly (the 2 spot) by a small downwards movement of the thumb.
5. "On the next four pages we have all text and no pictures." Turn the packet over and Half Pass the lowermost two cards, the top one of the two being conveniently injogged. Now Elmsley Count the four cards to show all backs. They are all face down anyway, and the count is only used here to adjust their order.
6. "On the final four pages we have all the suspects and the detective together for the summing up." Turn the packet over and spread it in a fan to show four faces. The order from the face should be A, Joker, 2, 3.
7. "The detective concluded that whilst he first thought suspect No.3 was guilty, the true murderer was No.l." (Tap the Ace at the face). Pause, and then say "disguised as the detective." After tapping the Ace, square up the packet and turn it face down. Apparently remove the Ace and hold it face down, but using the Glide actually remove the next card (the Joker). As you say "disguised as the detective" turn the card face up.
THE IMMACULATE CARD MAGIC OF WALT LEES — four superb card routines. Edited and photographed by Lewis Ganson. Published by Supreme Magic. £3.50.
Having seen all the effects performed by the author, some of them on several occasions, I am able to vouch with certainty that they are practical and equally effective whether the audience be magicians or lay persons.
The Ultimate Aces is based on the wellknown Vernon effect. Four blue-backed Aces are placed in a row and three red-backed indifferent cards are dealt onto each. Three of the Aces vanish singly to arrive in the fourth packet one at a time. One thing is missing fyofti this method — that awkward spot with the dodgy move that is a cause for complaint in other efforts to produce this effect.
Four Blank Cards is a small packet effect in which four blank cards become normal cards with a back and face, one at a time. As each card becomes normal it is removed and placed aside until all four have backs and faces.
Nimrod is the name given to any toy walking figure you are able to purchase. Two cards are chosen from separate halves of the pack. After being returned and lost? both halves are spread face down separately in a row. The toy is then wound up and walks over each spread in turn stopping on the chosen card. At the conclusion all can be examined — everything is normal.
The Card That Isn't There is difficult to explain briefly and convey fully the effect created. The four Kings are shown and placed face down onto the table. A card is removed at random from the centre of the pack and placed face down onto the table without showing its face at the same time remarking that although there seems to be a card there, actually there is nothing there at all. A card is then noted by the spectator by letting him peek at one in the centre of the pack. The Kings are picked up and 'the card that isn't there' put with them. Ask the spectator to name the card he peeked at in the pack. Show the card with the four Kings which was on the table when the card was being noted, to actually be the latter. Thus you prove that the card on the table was not there at all.
As can be expected Editor Ganson has done a good job, both with the explanation of the methods and the sixty-one photographs. For the discerning card magician seeking to add to his repertoire of practical card effects this 26 page book is well worth acquiring.
To avoid confusion with dates I have decided to prefix the caption of this column with the month in which it is being written until we get up to date. Not vet decided what to do should we by some miracle get two issues out in the same month.
Bob Read has arrived back from Las Vegas (see his report) and for which he produced a limited number of notes called 'Variations for Vegas Vagrants'. They contain no tricks but a list of all the stuff he does, plus some of the reasons why. The front cover is a reproduction from the Graphic 1892 of three card monte workers in California. The price is five dollars or £2.50 and the entire proceeds will go to St Jude's Children's Hospital, Memphis. This could soon become a collector's item as only 120 were produced so if interested send off now — the address is 32 Regal Way, Kenton, Middx.
Bob is an avid collector of prints relating to the cups and balls. He has a few duplicates and is interested in hearing from anyone in a similar position with a view to swapping. I understand that dedicated collectors do not sell but are prepared to buy. See above address.
The Tenth National Magic Spanish Congress is being held this year in the Canary Islands from 21st to 25th of May. Somewhere to go if you happen to be there on holiday. Information for this event can be obtained from Apartado 10431, Santa Cruz de Tenerife, Canary Island, Spain.
Trevor Lewis has a problem for you. Have a nut in the right hand and a bolt in the left. Close both hands — raise the right hand and open to show it empty — raise the left hand and on opening it both nut and bolt fall from it onto the table, the nut being screwed onto the bolt. How? Give it to the readers and see if any have a solution.
In the meantime here is one way which calls for some skill plus a modicum of misdirection, and a duplicate nut and bolt. With the nuts threaded on the bolts put one in the right outside coat pocket and the other in the left coat pocket. You must also be seated at a
Commence by putting both hands in the pockets as though not quite sure which one contains the nut and bolt. Bring out the left hand first with the nut and bolt in view and immediately after as soon as the spectator's and your own eyes are focussed on the nut and bolt bring out the right hand with its nut and bolt held with the second finger tip at one end of the bolt and the other end pressed into the centre of the palm. Held in this manner with it back to the spectators the hand looks naturally relaxed as it would if empty.
Toss the nut and bolt across the table for a spectator to take a look at it. and request him to remove the nut.
Take the bolt with the left hand and pass it to the right hand which holds it by the ends between the tips of the first finger and thumb. Make some comment about it and place it into the left hand across the palm at the same time release the duplicate which falls onto the base of the left fingers which then immediately close. As the right begins to move to perform this action, look directly at the spectator and ask for the nut which you take in the right hand. Performed casually and with the correct timing it should appear to the audience that you have placed the bolt into the left hand to enable the nut to be taken with the right. A split second before the left fingers close the attention of the spectators is directed to the nut so at the precise moment the 'move' is made they are not looking at your hands.
Explain that you are going to cause the bolt in the left hand to change places with the nut in your right. Prior to, and during these remarks the left hand has turned back uppermost and manoeuvred the bolt towards the heel of the hand where it is held by the finger tips. It has also moved towards the edge of the table enabling the bolt to be lapped when attention is on the right hand.
Hold both hands with the backs uppermost and about ten inches apart and make a magical gesture in which the hands move quickly further apart and back to their original position. During this action the nut is snapped up the right sleeve using the Dr Robert's method explained in Bobo's Coin Magic.
Open the right hand which is empty and say "Well, the nut has made it — now for the bolt." Close right hand and repeat the gesture, and open right hand which is still empty. Express disappointment at the failure of the bolt to pass and open left hand to let the threaded nut and bolt fall onto the table saying "So that's what happened."
All for now.
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