Editorial

After Hours Magic: A Book of Al Thatcher Card Magic

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October 1984

Well, this month's issue was. very nearly taken over by the Scottish contingent. Luckily one or two sassenacks turned up at the last moment and saved the day.

My thanks go to Roy Walton, Andrew Galloway, Steven Hamilton, Douglas Cameron, Shiv Duggal, M. B. Grierson and Alf Goodwin.

Quite recently I had a chance to take a peek at the new Paul Harris book 'Close-up Seductions'

This is a 153 page hard bound publication, containing some 18 fabulous routines. Unlike the previous flop, 'Close-up Kinda guy', the Seductions book is a winner!!

In my opinion, there is something for everyone here. Harris has returned to the style that sent him to the top with his earlier books, 'Las Vegas Close-up' and 'Close-up Entertainer.' There is a humerous build up to the modus opperandi and even the patter that Harris uses is supplied with the effects. In many cases, the patter alone is worth the price of the book!

My favourite effect is the 'Seductive Switch'. This, for me, was the gem of the book. A self working switch of a card that will leave your audience breathless.

There are one or two items that I can't even see me performing but these are far outweighed by the barrage of new principles and plots.

The cost of the book, here in England, is around £17.00 and, I would imagine, is available from all leading dealers.

This year I received a letter asking me if I would perform Close-up at the I.B.M. international close-up performance. It sounds good but it is the one that takes place around midnight. Remember the one?

I wouldn't be surprised if you fell asleep half way through!

TRIPLE ALLIANCE Roy Walton

Roy had forwarded a few effects prior to this one but for obvious reasons I have given this preference over the others. I'll let Roy explain things in his own inimitable style. . . .

This effect is based on 'Spelled Prophesy:2' by Charles Hudson.

Charles Hudson's 'Card Corner' continued to appear in the Linking-Ring for many, many years and was consistantly of a high standard. The following trick is a variation of one of his that appeared in the March 1984 issue and having learnt that Charles has recently died, I would like to dedicate this trick to th§ memory of the man whose writings have given me so much pleasure over a long period of time.

Before performing the trick, a fifteen card stack is required at the top of the deck. Only values are important, though the suits should be well mixed. Reading from the top of the face down deck the values should read 4,9,8,7,6,10,4, 8,7,6,5,10,2,9,3.

Talk about the strange link between numbers and words and as you do so, give the deck any false shuffle which keeps the stack intact. Deal 12 cards from the top to form a face down heap on the table and then deal a further 3 cards alongside them to form a second heap. Pick up the 12 card heap and give it a couple of reverse faros. Now run through them and flip a few cards face up. The cards can be any at all but they must be flipped over singly so that they don't change position in the packet. As you do this say.. . "Let's really mess these up." Finish with a reverse faro, if you wish. There is no restrictions to the number of reverse faros or normal faros but the packet must never be cut.

Count off six cards from the packet into your right hand, reversing their order, then turn this packet completely over and place it on the table. Place the remaining six card packet alongside the first, without turning it over. Say "Let's explore the strange relationship between words and numbers." Turn the top card of the three card group face up and it will be a three spot. Explain how you will spell the word T-H-R-E-E by taking cards singly from the two six card groups in any order, switching from one to the other at will, one card for each letter of the word T-H-R-E-E. Demonstrate this action by removing cards from the two six card packets and placing the cards into other packets directly in front of the original six card packets as they are removed. Now take the top cards from the original six card packets and point out that in the case of the T-H-R-E-E, these two cards would have been arrived at.

If you take a look at Fig:l you will see the present situation. The resultant four packets have been numbered A,A1 and B,B1. Drop the card in the right hand on top of packet B1 and drop the other card atop packet A. Reassemble each six card group by picking up packet B1 with the right hand, fingers above and thumb below, turn the cards completely over and use them to scoop up the packet at B. This procedure is repeated exactly with packets A1 and A. Remember that packets A1 and B1 are turned over prior to scooping up their other packets. This rule is followed throughout the remainder of the trick!!!!

Request that the spectator spell out T-H-R-E-E as you did but point out that he can switch from packet to packet as he pleases. When he has completed his spelling, take the top cards of the remainders (A+B) and place them as a pair, face down to the table. You may, of course, have to adjust them to a fac^ down condition, depending on their orientation. Assemble the groups again by turning the spelt cards over and placing them below their respective packets, as previously explained.

Turn the face up three spot face down and place it to the bottom of its packet. Turn the new top card face up, which will be a nine spot. Repeat the spelling procedure with the nine and you should end up with two face down cards which sure placed to one side and next to the first tabled pair. Assemble the six card packets as before and finally flip over the last card to reveal a two spot. Repeat the entire procedure with the two and the final situation will be three tabled pairs, which were formed by taking the final cards of the spells and placing them face down to one side. Leave the three cards used for the various spelling phases, the 3,9 and 2, on the table. Leave also the three pairs of cards just mentioned but all other cards should be replaced in a squared pile to one side. Flip the three cards face up and point out that, when added, they total 14. I.e. . . 3+9+2 equals 14. Turn over the three face down pairs to reveal that they too all have a total of 14!!

April 1984

Ed. . . The routine reads quite complex but I can assure you that it's really simple and the procedures are easy for the spectator to follow. Due to the various shuffles and mixes administered to the cards, there seems no way that the outcome could be predicted. Add to this the fact that the spectator has a free choice of which packets to deal from and the finale is quite staggering. You could of course guild the lilly by showing that you have another prediction outside the deck that proves you knew that the total would be 14. Ideal for 14th birthday parties!

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VERNON'S INDICATOR Andrew Galloway

I am sure that there are no readers who haven't heard of Andrew Galloway. The following routine was originally destined for his excellent book, 'Diverting Card Magic.' For various reasons it did not appear in the book but is produced here by kind permission of the author. ... I will pass my typewriter over to Andrew so that he can explain things in his own words.

"It rates a place in any card man's repertoire The feat is one of the best impromptu self-workers over devised." So wrote Jean Hugard in the July 1946 issue of his fine magazine 'Hugard's Magic Monthly.' about Dai Vernon's 'Infallible Indicator'. In the original effect, the performer would remove a four spot from a borrowed deck announcing that it is the infallible indicator and replacing it face up in the deck. A card was then freely selected and replaced at any position desired. A calculation was now made using the reversed four spot and another card taken by the helper to reveal the position of the chosen card in the deck. I would hesitate to claim that my version is more effective or simpler in method but the spectator actually chooses the indicator and it alone locates the selection, also the calculations involved are, if anything, even easier than in the original.

Effect

A member of the audience shuffles a deck of cards, then touches one which the conjuror turm face up, declaring it to be the infallible indicator. To prove it, he has the spectator choose a card, remember it and return it to the deck at random. The reversed indicator is now used to reveal the position of the selection.

Routine

1) "Would you . .ice to touch a card as I run through them?.. . . Thank you, let's have a look at it... . The Five of Diamonds! Congratulations sir, you have touched the infallible indicator. You don't know what that is, do you? Never mind, I'll show you in a few moments." Take the shuffled deck from the spectator, then start spreading them (face down) from the left hand into the right and when he touches a card, flip it face up without changing its position in the deck.

2) "Now touch another card and this time take it out of the deck yourself, look at it, show the card around if you like but don't let me see it." Continue spreading the cards by pushing the face up indicator card under the card to its right so that it is hidden, then run three more cards and press the tip of the right forefinger (under the spread) onto the face of the third card and fan the rest of the cards to the left fairly widely and have a card selected. When the card has been taken, separate the cards at the point where the right forefinger is pressing against the card», the upper portion of the deck being held in the right hand and the remainder in the left hand. Make a gesture towards the audience with the right hand as you ask the spectator to let everyone see the card, then put the cards in this (hand under those in the left and square up. The face up indicator is now the fourth card from the bottom of the deck.

3) "Will you replace your card anywhere you like." Hold the cards in your right hand and perform a Hindu-shuffle as you would when using the Hindu-shuffle force. Have the spectator replace his card onto the cards in the left hand at some point during the shuffle and once his card is replaced, place the remainder of the cards in the right hand on top of it. Square up the pack openly.and fairly.

4) "Do you agree sir that I couldn't possibly know the name of your card or where it is in the deck? . . . You are right, I don't but the infallible indicator does — and I'll prove it." Spread the cards until you come to the reversed indicator, then cut the deck at this point, bringing the reversed card to the top. To locate the chosen card procees as follows If the value of the indicator spells with four letters ie . . . a Four, Five, Nine, Jack or King, place the indicator aside and spell its value by dealing a card from the top of the deck for each letter and stopping on the final letter of the value. You now ask for the name of the chosen card and slowly turn the last card face up to reveal it! The indicator was indeed infallible. If the indicator spells with three letters . . . Ace, Two, Six or Ten, put the indicator aside, spell the value and flip the next card face up to reveal the chosen card. If the indicator card spells with five letters Three, Seven, Eight or Queen, leave it on top of the deck and include it in your spelling. As you can see, no matter what card they choose as the indicator, it will always locate the selection. (I first saw this clever principle described in Harry Lorayne's 'My Favourite Card Tricks' where he also suggested that in the case of the Three, Four or Five, you can count rather than spell the value but I prefer to keep the method consistant and spell everything.

Comments on misdirection . . . There is really only one move, if you can call it that, in the effect, which occurs in step:2 when the cards held in the right hand are placed under those in the left. At this moment you are looking around the audience as you instruct the spectator to show his selection to them. The move will" go unnoticed because the attention of the audience is divided between your face and the spectator, as he selects the card.

Ed . . . This is a very simple routine and the actual mental workings shoulds be common sense and should not trouble you at all.

For some time I have performed the following slight variation Have a card touched, flip it face up and note its value. Now push over more cards as follows If the face up card is a six spot, push over five more cards and press your forefinger against the face of the fifth card. Have a card selected from below this position and separate the cards at the point marked off by your forefinger, then place the right hand's cards under those in the left hand. Finish with the Hindu-shuffle replacement of the selection and you can now simply count down from the face up indicator card and the final card of the count will be the selection.

The actual mechanics of the above variation are exact duplications of the Galloway version. The only difference is that you will always courtt down to the selection.

I have never liked the act of spelling a value. A value is a number and as such should be counted.

SUM TRICK Roy Walton

This is a second offering from Roy Walton. Any objections? ... I didn't think so! Over to Roy----

The following idea occured to me after reading 'One more chance' in a recent issue of Pabular. No stack on preparation is required and the deck does not need to be complete. This latter qualification is useful if you are borrowing a deck.

Performance

With the deck face up in the left hand, state that you are going to remove a card that will help you should anything go wrong. A sort of insurance card. Start to spread the cards from the face, counting to yourself until you reach the 8th card. Remember the value of this card and continue spreading and look for any other card that when added to the sighted card at the 8th position from the face, will give you a total of 11.

Court cards have a value of 10. Example . . . The card at the 8th position from the face could be a five spot, in which case you would continue spreading and look for any six spot. Once you have spotted the required value card, up-jog and remove it. Place it face down to one side and explain that you may not need it but it's just in case.

Turn the deck face down and start to spread it from hand to hand for a selection to be made. As you spread, push over five pairs of cards and mark off the position of the 10th card by pressing your fingers against the underside of this card. Continue to spread and request that a card be removed.

Once the card has been selected, square up the deck but maintain a little finger break beneath the 10th card from the top.

Have the card returned by simply lifting off the cards above the break and having the spectator replace his card atop the lower section Keep your fingertips over the edge of the 10 card packet in order to disguise its thickness. Once the selection has been replaced, replace the upper section on top of it and square the deck.

You have effectively controlled the selection' to a position 11th from the top of the deck. Now for the revelation Flip the deck face up and ask the spectator for any number between 8 and 16. Assuming that he names 13 ... deal thirteen cards from the face of the deck and onto yayr right hand, reversing their order as you do so.

Table the rest of the deck face down for a moment and place the dealt cards into your left hand for the following elimination procedure, which was devised by Karl Fulves. Run through, they shoull be face down by the way, and without altering their order, up-jog every alternate card starting with the second card down.

Strip out the up-jogged cards and table the rest face down next to the deck. Repeat this procedure two more times, each time placing the discarded cards atop the ones previously tabled and next to the deck proper. You should be left with a single face down card in your left hand. After the final discard, quietly pick up the deck and drop it onto the discarded cards.

Ask for the name of the chosen cards and then turn the card you are holding face up to reveal total failure.

Mention your insurance card and flip it lace up with the one you are holding, leaving both cards face up on the table.

Have the spectator add the values of the two face up cards, pointing out that court cards count as 10.

He will arrive at a total of 11, if he doesn't, hand him a pocket calculator and tell him to try -igain.

Pick up the deck and slowly and deliberately count down to the 11th card. (We don't want them thinking that you're using your middle, second or bottom deal, do we?)

Turn the 11th card face up to reveal ,nat your insurance was well worthwhile.

February 1984.

humorous

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