## Des colgan

As a professional close-up performer, 1 am always looking for out of the ordinary effects and unusual presentations, for my act. I think that DIARY DICE-Card is such an effect as it combines two of the oldest methods of Fortune Telling, Dice and Cards, and has a real impact climax.

EFFECT:

The Performer places a Diary in full view on the table. While his back is turned, the spectator rolls two dice a couple of times to arrive at a freely selected number. He then counts off this number of cards from a shuffled deck, looks at the last card and remembers it. He then opens the Diary at the day's date and finds written in the appropriate space "to-day you will choose the six of spades". Naturally this is the card he selected.

METHOD:

The Diary, dice and cards are unfaked; To prepare, look at and remember the card in the 21st position from the top of the deck. Write the name of this card opposite the appropriate date in the Diary. With Diary, dice and cards in your pocket, you are ready to perform.

Remove Diary from pocket and place in the centre of the table. Hand the two dice to spectator and allow him to roll them a few times. Explain that while your back is turned, you want him to roll the dice and add the numbers on the top together. Have him pick up any one of the dice, add the number on the bottom to his first total and roll this die. again. The top number now showing is added to make a grand total (supposing 1 and 5 were the first numbers rolled and the 5 was picked up. Its bottom number 2 is added to the first total. The die is rolled again and a 4 comes on top. Grand Total = 1+5+2+4 = 12.)

At this point, unsuspected by the spectator, you actually know his total. All you have to do is turn back to face him after he has made his final throw ... glance at the die and add the top two numbers showing* PLUS SEVEN and you have his total. Subtract his total from 21 to form your key number.

Now take out the deck of cards, giving them a false-shuffle if you wish (keeping the top 21 cards in order) and demonstrate what you want him to do. Say to him "I want you to count off the number of cards that you freely selected by throwing the dice. For example, if your total is six (QUOTE THE KEY NUMBER) count off six cards, face downwards on to the table and remember the last card" You actually count off the six cards and then place them on the bottom of the deck and hand the cards to him. This automatically places the force card in the correct position for him to select.

He now counts the cards, one at a time, face downwards on to the table until he reaches his number. He looks at the last card put down. On opening the Diary, at the day's date, he finds that the prediction is correct.

POINTS TO REMEMBER: KL\$ Place force card in the 21st position from the top.

Add 7 to the total of the two dice and subtract this number from 21 to give you the rJ* key number.

a » Demonstrate what you want him to do and tr^K count off the key number of cards.

I discovered some time ago, that by using Tarot Cards instead of Playing Cards, the effect was more interesting and entertaining to the audience.

dinners

Finger Flicker:—

A coin held upright on its edge with the index finger is seen to spin on its edge when the finger is raised.

(1) shows thumb pressing on second fingernail in a 'flicking' position and the coin is caused to spin by the second finger striking the coin as it snaps off the thumb. If the coin is brought into the position shown without assistance of the other hand and done casually without calling attention to what is about the happen the effect is quite puzzling.

Unlike the previous method attention is called to your hands as the position shown in (2) is adopted. The right fingertip strokes the back of the left index finger from nail to base several times, slowly at first, gradually increasing speed until it finally runs off the end of the left finger. As it does this the tip of the right thumb strikes the face of the coin near the edge and the left finger tip is raised allowing the coin to spin.

Either of the above methods can be used to cause a coin to vanish using the momentum of the spinning coin to this end. The hand makes a grab at the spinning coin the fingers hitting into the lap, up the sleeve, or under the other hand which is resting palm down on the table a few inches away.

A small coin is placed on the bottom of an upturned tumbler (3) and by blowing is caused to spin on its edge. This is achieved by forming the lips as when playing a flute and by blowing directing a stream of air on to the bottom of the glass just in front of the coin. When the coin starts to 'wobble' continue to blow but alter direction of stream of air off centre of the coin until it is spinning on its edge. This is a difficult feat to acquire but once mastered the coin can be kept spinning for a considerable time. The bottom of the glass being recessed prevents the coin from going over the edge.

If the raised rim on the edge of a coin is nicked with a fine file it is possible to tell by sound alone with the back turned which side up the coin came to rest after being spun on its edge on a smooth surface. This difference in sound becomes noticeable just before the coin comes to rest.