## The Bluff Shift As A Riffle Force

As previously mentioned, the Bluff Shift can be substituted for the Riffle Force. Let's assume you wish to force one or more cards which you have positioned first, second, third, fourth, etc. from the top. Perform the first segment of the Bluff Shift, riffling down the corner until stopped and apparently removing all the cards above that point. If you now allow the spectator to take the top card of the left-hand group, that card will be one of the Force cards from the top stock. Which card they get obviously depends on how many cards you lift off. Moreover, when multiple selections are being made, you can make it persuasively appear that the cards come from different points in the deck. One attractive feature of using the Bluff Shift in this way is that it is not necessary that you cut the intended Force card(s) to the middle at the start, or from the middle at the end, or maintain a break after the Force.

A very deceptive sequence for the selection and discovery of multiple cards can be constructed in this way. I will describe the sequence for three cards but it should be clear that, with minor alteration, five or ten cards could be used. We will assume that the cards to be forced are at positions three, two and one (the top card). We will further assume that a fourth-finger break has been established above the lowermost of the Force cards. Perform the opening mechanics of the Bluff Shift, holding the fourth-finger break as your left thumb riffles down the corner. When you lift off the right hand's cards, take all the cards above the fourth-finger break. This will leave the lowermost Force card on top of the left-hand cards, which appear to be a packet. By adjusting the size of the beveled group of cards, as discussed in the Note on page 401, you can make the cards in the left hand appear to be the proper thickness for the point where the spectator stopped you.

After the first Force card is removed, simulate replacing the right hand's cards as described above, but dispense with the jogging procedure. Instead, as the packets meet, allow the left fingers to lighdy contact the lowermost card of the right-hand packet and move it slightly to the right. Then, as you square the deck, pull down on the right-jogged card, forming a fourth-finger break above it. (This break-adjustment procedure is Ed Mario's.) You can then repeat the process until you've forced all the cards you've set.

NOTE: This Force sequence can be very disarming because it is not necessary to maintain a break in the middle of the deck. This allows a wide variety of casual gestures, to be interspersed between the selections and, if you're of a mind, flourishes. Such a construction makes serial Forcing nearly impossible to conceive of for any layman and many magicians. I consider this a real power-tool. Like any tool, it is only as good as the craftsman wielding it.