False count next card. "Six."
You have in reality now three cards in right hand and six in left packet. Audience, however, believes that you have counted six cards into your right hand and have six left in packet.
The six cards left may now be counted fairly.
"Seven - eight - nine - ten - eleven - twelve."
TIME and RHYTHM are the important elements in False Counting. Count the cards fairly fast. Be sure to keep the time and rhythm in straight counting and false counting the same.
If you have difficulty in pulling card back onto left packet with left thumb, do not worry about it. The time and rhythm of your count is more important than this. The ability to do this will come to you with practice.
Practice the False Count until you have it down fairly well and then try it out on someone without letting him know what you are trying to do.
To gentleman on right, say,
"And I shall ask you to hold these cards. Take them with your right hand and hold them up on your right lapel."
Give packet to spectator and then place his right hand with the cards on his right lapel at the button-hole. Fig. 17.
The reason for doing this is to place the cards out of the line of vision of the spectator. This keeps him from counting the cards too. Occasionally you find an assistant who works against you and is contrary. Placing the cards in this position will forestall any such difficulty.
"I was going to tell you to place them against your heart, but it is over on the left and I want to do the trick RIGHT._"
Pick out some intelligent looking person in the audience and ask him to call out any number between one and five.
"Will you please give me any number between one and five?"
IN THE MAJORITY OF CASES THE PERSON WILL SAY THREE. It is a psychological fact that this number will be called in most cases when you ask for a number between one and five.
We will carry on the experiment now just as if the spectator had called Three. Later on I will tell you the method of procedure if the numbers one - two - four -or five are called instead of three.
"The lady (or gentleman) says 'THREE.' That was your own free choice, was it not? You could have selected one, two, four, or five. But she says 'Three.' Then three it shall be. Now, note how matters stand, for I am going to show you an experiment in miracle magic that you will remember as long as you live. The gentleman here counted twelve cards into my left hand and twelve cards into my right hand. They were recounted to prove the number to be correct. At no time have my hands been together while they held the cards. The gentleman took the twelve cards himself from my right hand and wrapped them securely in his handkerchief. The remaining twelve cards were recounted and placed on this other gentleman's lapel. I called for a number -- any number -- and the lady said, 'Three.' What I intend to do now is to cause THREE cards -- the number selected — to pass from the packet on the gentleman's lapel to the packet in the handkerchief which this gentleman on the left is holding. Not One, Two, Four, or Five cards -- but Three. I shall pass the cards invisibly. Night-time when all is dark is the best time to have the cards go invisibly. When the CARDS PASS IN THE NIGHT, then you cannot see them. As we are in the light, however, we will have to pretend we are in the dark, and if your imagination is good you can imagine inky blackness between the two gentlemen. Just right for the spirits to work in. Now, I shall take a card from the gentleman here."
Pretend to take a card from gentleman at right. Hold up right hand as though you had a card in it.
"I have a card here in my hand, but as we are in the dark you cannot see it. I shall toss it to my friend here."
Make tossing motion to gentleman on left.
"You could not see it, but did you feel it?"
Gentleman usually laughs and says, "No."
"Perhaps you are not feeling so well."
If he says, "Yes," say, "Ah, the gentleman is feeling pretty good this evening."
Pretend to take another card from packet at right. Hold up right hand as though you held card.
"Now I have another card, but the darkness, of course, again prevents you from seeing it. Again I toss it to the gentleman."
Make tossing motion to gentleman at left.
"Of course, you felt that one."
"See — he is feeling better already. Suppose we actually see whether the cards are passing over to the gentleman. I'll blow away the darkness."
Blow into the air as if you were blowing out a candle.
To gentleman at right.
"Will you please give me the cards?"
Take the cards and hold them in left hand.
"I will show you that I have really taken two cards from this packet. Two from twelve is ten, is it not?"
FALSE COUNT the nine cards in the packet. Do your false count on the second card to make the nine cards count ten.
Count each card loud and distinctly to convince audience that you hold ten cards in your hands.
"The two have gone. But you said you wanted three to go. Well, all I have to do is to make it dark again. There you are. A total eclipse. I will now take another card from the pack."
Pretend to take another card with right hand and hold up hand as though you held card in it.
To gentleman at right.
"Will you please count the cards yourself to see whether I am holding a card or not?"
Give the gentleman the nine cards.
"Count them into my left hand one at a time."
"One, two, three, four, five, six, seven, eight, nine. So you see I am really holding the tenth card. Now I place it back in the pack and I'll count the cards again."
FALSE COUNT the cards as ten.
"One and nine makes ten. Now take the card out again."
Pretend to take card out again and hold it in right hand. "Count the cards again and we have nine." Cards are counted again.
This repetition cannot help but convince the audience that there are ten cards (though you really have only nine) and that in some mysterious manner you get a card out and into the packet.
This point of repeating and emphasizing a certain fact or supposed fact is a great thing in Magic.
"So all I have to do is merely to toss the card through the darkness into the handkerchief. If the gentleman will count the cards himself he will find that instead of holding twelve cards he now holds fifteen. The extra three cards are those which passed over from this other packet. Now blow away the darkness."
"And it is light again. Count the cards slowly into my left hand." Hold the packet of nine cards in right hand.
Spectator counts the fifteen cards into your left hand and you count with him, especially accenting THIRTEEN, FOURTEEN, FIFTEEN.
Bring the packet of nine cards from right hand over on top of those in left hand but keep them separated by little finger of left hand.
Thank the gentlemen for helping you. Just as the one on left starts to turn and go, PLACE RIGHT HAND OVER CARDS AND PALM THE NINE CARDS. Then grasp his right lapel with your left hand and open his coat.
Reach up under his coat to a point under and a little behind his right shoulder. Fan cards out from right palm and bring them out so that audience can see them.
"Before you go I'll take those few cards of mine which you have up under your coat."
This last move is a good COMEDY touch. This you will find it to be a good finish after you are able to palm the cards successfully.
Back of right hand is toward audience and they do not suspect that you have cards in hand. You put your hand under the spectator's coat quickly and when you suddenly fan the cards and produce them, it causes a stir of surprise and amusement to run through your audience.
WHAT TO DO IF THE NUMBERS ONE, TWO, FOUR, OR FIVE ARE SELECTED INSTEAD OF THREE
The test of a real magician is his ability to meet emergencies — the ability to carry on his effect even when unexpected things arise during his performance.
According to a law of psychology when a person is asked to call a number between one and five, he will call three in most cases. In performing this effect you transfer three cards from one packet to the other, thus making fifteen cards in one packet and nine in the other. You are counting on the working of this psychological law to make the spectator call the number three.
You must, however, be prepared for emergencies -- for the times when spectators will call numbers other than three.
If the spectator calls number one, you say,
"I want any number between one and five."
If number five is chosen, the above also applies.
The spectator then thinks that you want number two, three, or four and will choose another number.
If number two is called, you must change your patter to suit this number instead of three. You played up and emphasized the fact when number three was chosen, but with number two do not do this.
Do not for a moment let your audience know that number two is not the number you wanted. They must think that any number chosen is all right.
Perform your experiment to the point where two cards have passed. Prove this by FALSE COUNTING the nine cards to be ten. Then continue in this way:
"I have caused the two cards which were chosen to pass. Now would you like to have me explain to you how the cards pass over? All right, this is the way it is done."
From this point you may complete your experiment with the third card, supposedly explaining the effect by passing a third card. Use the patter about causing the card to pass in the darkness. Pretend to take the card from the pack, replace it, and take it out again just as you do when number three is selected by spectator.
If number four is chosen, start your experiment this way:
"How would you like to see the cards pass--VISIBLY or invisibly?"
Most people would like to see them go visibly. They want to see how it's done and perhaps expect the cards to fly through the air.
"VISIBLY? Then visibly you shall see them go. (To gentleman on right) Will you please give me one card?"
"You are certain that there is just one card? Fine. Now I will carry it VISIBLY over to the gentleman at my left and have him place it with the other cards in the handkerchief. Take the card, sir?"
Gentleman places it in handkerchief with other cards.
"One card has passed. How many did you say you wanted to pass, sir? Four? All right, we will pass another one VISIBLY."
At this point a snicker runs through the audience for they think you are just being funny.
"What's that? It is no trick to do it visibly? Well, maybe it isn't, but you said you wanted the cards to go visibly, so visibly they are going. You can all see them, can you not? What's that? You would rather see them travel INVISIBLY? Then we'll have them go invisibly."
One card has been passed to the packet in the handkerchief so that you now have eight in the packet held by spectator at right. You may now complete the experiment, pretending to pass three more cards. You must change your patter, of course, to conform to the needs of this occasion.
Another version of this experiment which I use is this: Instead of the darkness idea I use the spirit card idea. I say that I am causing the spirit of the card to travel from one pack to the other. I tell the audience that I do this by dematerializing the card and then materializing it again.
When I hold the invisible card up I use this patter:
"Perhaps some of you cannot see the card. The reason for this is that I am holding the spirit of the card which I have dematerialized. The card in its spirit form vibrates at the rate of four million times a second so that you cannot see it."
You see what opportunity you have for using your imagination in Magic. Give it full play and you will be delighted at the results you get in patter and in putting effects across.
Was this article helpful?
There are a lot of things that either needs to be repaired, or put together when youre a homeowner. If youre a new homeowner, and have just gotten out of apartment style living, you might want to take this list with you to the hardware store. From remolding jobs to putting together furniture you can use these 5 power tools to get your stuff together. Dont forget too that youll need a few extra tools for other jobs around the house.