Telltale Clock Roy Walton

This version uses a 52-card pack and was the first one to use two selections.

In Roy Walton's own words:

Run through the pack face up and say that you would like to have two cards selected. As you run through the cards count 12 cards from the face. Close up the spread, taking a left little finger break below the face 12 cards and turn the complete pack face down, maintaining a break and saying, "It would be better if I didn't see the cards you take."

Start to spread the face-down pack between the hands for two cards to be removed and as you do this count 13 cards from the top and mark off this position by pressing your right second finger against the face of the appropriate card.

When two cards have been taken, close up the spread, and take up the breaks with the left little finger still 12 cards from the face and the left third finger 13 cards from the top.

Cut off the packet above the third finger and place it face down on the table. Have one chosen card replaced on top of this packet and then take all of the cards above the left little finger and drop them on top of the tabled section.

Have the second chosen card placed on top of the cards on the table and place the cards remaining in your left hand on top of all. These actions will result in the chosen cards being positioned at numbers 13 and 39 from the top of the pack.

Any control you prefer can be used in preference to the one just described, as long as the cards end up at the correct positions. Give the pack a false shuffle and cut and hand it to a spectator.

Tell him that whilst you look away, he is to transfer cards one by one from the top of the pack to the face and as he does this he is to mentally say, "One o'clock, two o'clock, three o'clock" and so on, stopping the transfer of cards at any hour he wishes. Request him to move the cards silently, so that you will have no clue of his chosen hour.

When he has completed his chore, take back the pack and perform one perfect Faro Shuffle (In or Out). Now take the top two cards of the pack and place them face down on the table at "12 o'clock." Take the next two and place them at 1 o'clock and continue placing pairs down in each hour position until you have formed a complete 12-hour clock face. Remember you place the pairs down in a counter-clockwise direction so that the last pair you place down will be at position one (1 o'clock).

Point out that you have formed an imaginary clock face on the table and point out various hours on the clock so that the spectators are quite clear on the positions and will be able to count to the correct hour at the final stage of the trick.

Ask the spectator who chose an hour previously to now reveal it. When he has done so. count around to this hour on the clock face. Mildly point out that he could have chosen any hour he wished and then turn the pair at his chosen one face up to show that they are the two selected cards chosen at the beginning of the effect.


For those who do not like card tricks that involve selections, try the effect this way. Secretly arrange the four Aces at positions 13, 26, 39, and 52 from the top of the deck. Proceed as described previously until you reach the Faro Shuffle. Here you must do two Faro Shuffles instead of one. (Again, these may be In or Out-type shuffles.)

Distribute the cards to make a clock-face, but take off four at a time and place at each position, placing them down in a counter-clockwise direction as before. When the spectator reveals his chosen hour, leave the four cards in this position face down and then turn all the other groups face up to reveal their mixed state. Finally, turn the four cards at the chosen hour face up, disclosing the four Aces.

Like all Faro tricks, this one can be done without Faro Shuffles. But in my opinion, it becomes a very much poorer effect in so doing. Briefly, in the first version of the trick the selected card must be controlled to positions 13 and 25.

When you have the hour chosen, instead of letting the spectator transfer cards from top to face, hand the top 12 cards to a spectator and ask him to place some in his pocket and return the rest to the top of the pack.

The clock face is now formed, but instead of taking the cards off in pairs and placing them down, deal out the cards one at a time as you would in a card game, but dealing around the imaginary clock face in a counter-clockwise direction until the 12 pairs have been formed.

Mention that the unknown quantity of cards in the spectator's pocket will represent an hour. Then count around to this and conclude as previously described.

For the ''postscript' version the Aces would go in at positions 13, 25, 37, and 49 from the top and after the hour quantity had been pocketed, you deal out four rounds of 12 cards to give you your four packet groups around the clock face. A patter theme for the postscript-version might be to find out the things a person thinks of most at a particular hour of the day.

August- 1971

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