Stolen Hours Edward Marlo

There are so many ways to go with this approach. The underlying idea is the same as "Cardician's Dream" in Marlo's The Cardician. That is, the bottom card is secretly crimped.

More specifically:

The deck should be borrowed and can be completely and thoroughly shuffled by the spectator. This is a redeeming feature.

On getting back the deck, crimp the bottom card, using Marlo's "Method For Crimping" or any other crimp you may prefer.

Then explain that the spectator is to think of any hour on the clock dial from one through twelve. Upon deciding, he is to secretly and quietly transfer a corresponding number of cards from the top to the bottom of the deck. He does this while your back is turned. If you are seated at a table, the spectator can do everything under the table.

Explain that he must deal twelve cards onto the table or he can select twelve cards from the center of the deck. He then can form his own clock dial, dealing them in any order he likes and starting on any "hour" he prefers.

It may seem arduous or complicated to explain the procedure for making a clock dial, but you will find that it is easy enough to do while your back is turned.

Depending on the approach you want to take determines what happens next; however, by picking up the deck, you can determine how many cards are below the crimp, which permits you to know the spectator's chosen hour.

Another quick effect is to have the spectator shuffle his deck. The advantage here is that you apparently need no key cards and the deck can be shuffled.

Hold the deck face up and request the spectator to think of any hour and remove that many cards off the face of the deck. Casually say: "Of course, you can think of any hour up to twelve."

Quickly thumb over twelve cards and note the thirteenth card. Turn your back. The spectator does as instructed, putting the cards in his pocket. You turn to face him and take the deck face up for an Overhand Shuffle. In the shuffle, run off twelve cards, noting what position your previously noted card falls. Example: Your noted card falls ninth. Subtract 9 from 13 to obtain 4, which will be his chosen hour.

You can now table the deck, if you wish to go further. Give the cards a couple of riffle shuffles. During the shuffles, note the card fourth from the top or control a known card to the fourth position. Deal the cards into the clock dial, starting at one o'clock. Tell the spectator to note his card at his chosen hour while your back is turned. Name his card and tell him that the number of hours he took was "four."

August 8, 1971

If you waded through this entire manuscript you have probably found something to your liking—an effect, method, principle, or idea. The purpose of this consolidation is to provide you an intact body of methods on a single theme. Such a work can be read in one sitting or can be studied piece-meal. My primary goal is to stimulate your thinking. Perhaps you will develop new ideas, methods, and completely different effects? Perhaps after reading all of the methods, you may decide that you will not use any of them? However, at least you will have studied some new methods and now have a wider understanding of the classic Clock Effect.

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