## Woven And Cut Case

Effect: Someone, through a very fair seeming procedure, makes a mental selection of a card in the pack. The car ds are then shuffled. Yet the performer is able to locate the selection without a question being asked.

Method: This trick relies on a principle related in a warped or woofed way to Penelope's. Again, a key card is positioned twenty-sixth from the top. Set the pack face-down in front of someone and ask that he cut off a large group of cards, something more than half the deck, and hand it to you. This leaves him a small pile on the table. Have him silently count the cards in this pile and remember the number. Turn away as he does this, but leave your portion of the deck sitting on the table, to avoid any suspicion of tampering.

When he has counted his cards, turn back to him and pick up the large packet. Explain that you will show him some cards and that he is to remember the card that appears at his number. Remove cards one by one from the top of your packet, without reversing their order, and show them to him while you count aloud. Do not look at the faces yourself. When you have shown a number of cards safely past the number he has cut (less than twenty-six), drop the balance of the packet onto them. Then have the spectator add his packet to yours, placing it on top or underneath. It makes no difference to the working of the trick.

Now give the deck a brief false shuffle, followed by a cut that leaves your key card somewhere in the top half of the pack. (It shouldn't be difficult to follow its general location.) Follow this with one out-faro. Thanks to Penelope's principle, the thought-of card now rests directly under your key. If that key happens to be a corner-crimped card, you can set the deck on the table and ask the spectator to name his mental selection. When he does so, cut the deck at the crimp and turn up the top card of the lower portion, revealing his card.

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