The Clock Trick

AnOTHER excellent trick which can be done with any pack. Beforehand take an opportunity of placing eleven cards in your lower right waistcoat pocket. Shuffle the pack and lay out on the table a circle of twelve cards saying that they are to be considered as representing the figures on a clock face. Place the card figuring as twelve a little higher in the imaginary circle than the others so that it can be readily distinguished. Count around from this card exactly as on a real clock face, impressing on the spectators that the cards must be associated with the hour figures at which they lie. Turn away and ask a spectator to choose one card, look at it and remember the hour figure at which it lies. This done, turn around and gather up the cards beginning with twelve and putting it face down on your left hand, follow with the card representing eleven, then ten and so on around to the card at one.

On a slip of paper draw a small square and alongside of it a circle. Ask a spectator to write the name of the card selected in the square and the hour at which it stood in the circle. Turn away so that you will have no chance of seeing what is written, telling him to afterwards fold the paper and put it in his pocket. Keeping your elbows close to your sides, palm the twelve cards in your right hand and take out the eleven cards from your waistcoat pocket. Hold these in your right hand. Turn around, take pencil back from the spectator with your left hand, put the eleven cards in the left hand, take the pencil with the right and put it in your right-hand trousers pocket, leaving the palmed cards there.

Turn the packet face up and count the eleven cards as twelve thus: 'Twelve, eleven, ten, nine, eight, seven, and five (spread the last five cards) are twelve.' Square the cards and hand them to the spectator face down. Order the chosen card to vanish. Ask the spectator to count to the hour chosen. With your right hand in your pocket keep count with him with the twelve cards in your pocket. When he stops you have the chosen card. He finds his card has gone, counts the cards and he has eleven only, and the card is named and you produce it from your pocket.

Chapter Contents