Slick Card Routine


THIS effective series of tricks makes use of the slick card and a setup. The slick card may be any card at all but we will suppose it is the 9S. From the top of the pack downwards arrange the following cards:

7S, 9D, KD, AH, 9S, KH, 7D, AD, KC, 9C, AS, 8S, 8D, 9H, 5C, 6C, 10S, KS, 6D, JH, JD, 4D, 6H. Twenty-three cards in all.

These cards must be on the top of the pack, the slick card on the bottom and next above the key card, a seven. When introducing the routine a false shuffle should be executed. For an explanation of the best methods see chapter on 'Indispensable Sleights'.

1. Casually count off five cards, reversing them, and replace them on the top (this is done for a purpose that appears later). Fan the pack and have a card freely selected from below the arranged cards. As the spectator notes his card, undercut, have the card replaced on top and drop the lower portion on it. The slick card is now just above the chosen card. Square the cards very openly. Go to a second person, squeeze the pack, locate the break and force the same card on him. The first spectator is asked to name his card, second spectator shows that is the card he holds. Or, you may simply bring card to the top, palm it off and produce it from your pocket. In either case replace the card in the lower part of the pack.

2. The next effect is one of prediction. In reversing the first five cards at the beginning you brought the top card, 7S to the fifth place. To bring them back to the same order you illustrate what you want a spectator to do. Tell him he is to think of a small number, deal cards (you deal five) place them back on the top (do this with the five cards) pick up and look at the top one (pick it up but don't look at it, you already know that it is the 7S) replace it on top and make one complete cut. (Don't illustrate the cut.)

Before the spectator counts his number, take pencil and paper and write 'Seven of Spades'. Put this under some object on the table writing downwards. Turn away while spectator counts, looks at top card, replaces it and cuts, squaring up the pack. Turn round, take the pack and while asking the spectator to whisper his number to a second person, squeeze the pack, cut at the break and glimpse the top card. This card is the one just noted by the first spectator, so you take the slip of paper and write its name above that already written, the 7S. The count has brought the 7S to the position to be found by the second person. Hand the pack to the second person instructing him to deal cards to the number whispered to him; to place the packet on the pack, look at the top card and make one complete cut. This done, call attention to the fact that in each case you wrote a prediction before the cards were looked at. Have the cards named, then have a third person take the slip, open it and read what you wrote. Under cover of the surprise this causes squeeze the pack, cut at the break and you have the cards back in their original order.

3. Have a spectator cut the cards near the middle, put aside the top packet and take up the lower one. Make an overhand shuffle retaining the slick card on the bottom and bringing the 7S to the top. Spread the cards, counting seven and holding a break at that point, and have a card freely chosen and noted. Cut off the seven cards, have the card returned, counting seven cards on top. False shuffle several times then locate the break and cut. Turn the top card, 7S, count off seven cards, ask the spectator to name his card. You turn it up.

4. Take up the other half of the pack and put it on top of the cards in hand. Turn the pack to a spectator, tell him to deal off some cards face up one by one on the table, to stop whenever he likes, replace the packet on the face of the pack, note the card facing him (the last card dealt), then give the pack one complete cut. Turn away as this is done. When he is ready, turn and take the pack, put it behind your back, squeeze and cut to the break, put the slick card on top as well. Announce that you have found the card and have placed it at the same number from the top as he had it from the bottom. The number is named, deal the cards and turn the one at that number, it is the card the spectator noted. Put the rest of the cards on top of those just dealt and the pack is again in the arranged order.

5. Now suggest a game of poker, ask how many hands shall be dealt as if it made no difference to you how many, but you must deal either three or four hands. If three is chosen, deal three hands of five cards each as in a regular game. This is the result:

1st hand: 7, 7, 8, 9, A; discards 7, A, gets a straight.

2nd hand: 9, 9, 9, 8, A; discards 8, A, draws two cards.

3rd hand: K, K, K, 5, A; discards 5, A, draws two J's, full house. If four is chosen, here is the result:

1st hand: 7, 8, 9, 10, K; discards K, draws J, making a straight.

3rd hand: 5, 6, 7, 8, K; discards K, gets 4D, a straight.

4th hand: A, A, A, J, 6; discards the 6, draws J, full on aces.

6. Assemble the pack thus: take the remainder of the pack and the discards, shuffle overhand and leave the key on top. Pick up the hands in any order and put them on the top. Cut to the key, hand top half to one spectator, other half to a second person. Both may shuffle as they please. Second person picks out any card from his packet and pushes it into first spectator's cards, and these cards are then thoroughly shuffled You find the card.

This is the method: counting the values of the cards (J--eleven, Q--Twelve, and K--thirteen) the total of the cards in the four hands is 143. To this add the value of the slick card to get the total before the chosen card is added to the packet. Simply add the values, subtract and you have the card.

7. Shuffle the key to the top. A spectator deals as many cards face down on the table as he pleases, counting them as he does so. He squares up the packet and puts it on top. This while your back is turned. Turn again, take the pack, cut to the key card and you instantly have the cards he counted out. Again deal them one by one to show how much quicker you did it, and also to get the key back on the top.

8. Hand the pack to a spectator to shuffle. It is best to have the shuffle by the overhand method. A riffle shuffle, especially with some people who handle cards roughly, bends the cards and interferes with the manipulation of the slick card. Take pack and have a card freely chosen, noted and replaced under the key card. Square the cards very openly, tapping ends and sides on the table, spread and have a second card freely selected. Again make the break at the key and have the card returned at that spot, thus bringing it on top of the first card. Square up and immediately hand the pack to a spectator for an overhand shuffle. Allow him time for two or three movements, say 'Thank you,' and take the pack back. The odds are almost 100 to 1 against the cards having been separated. Recapitulate what has been done, build up the effect and order the two cards to join one another. Show them.

9. For this effect you require an extra card of the same pack pattern, say an 8 spot which you place reversed above the key card which is on the bottom (the author does not say just how you are to do this without being observed). On top, place the duplicate 8 from the pack. Count off seven cards, not reversing them, and put them on the bottom.

Allow a card to be freely selected and noted. Undercut about half the pack and drop on top of the card as it is replaced. Cut to the key card bringing it to the bottom and the duplicate 8 to the top. Turn this card and show it, dropping it on the table. Cut the pack, take off several cards from the top and show the chosen card is not amongst them, turn the pack face up and show that it is at or near the bottom. Pick up the duplicate 8 spot and put it with the pack behind your back. Slip the duplicate 8 under your belt. Bring the pack forward, run over the backs till you come to the reversed 8 spot. Count off seven cards and deal the eighth face down. Have the card named and turn it over.

10. Hand the pack out to be shuffled. Take it back and cut to the key card bringing it to the bottom. Allow a card to be freely replaced, drop the lower portion on top, bringing the chosen card below the key card. Let a spectator square the pack perfectly. Take it and put it behind your back. Cut to the key card, take it off the bottom and slip it under your belt. Bring forward the card now on the top, have the chosen card named and turn the card over. Put the pack down and you can bet £1,000 that it is absolutely free from any preparation.

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