## Fancy Throws and Catches

It is possible with the following technique to place the entire deck in one hand and launch single cards forward from the top of the pack in a continuous fashion. Cards may also be boomeranged in this fashion and made to return to the center of the pack.

### 1. The Long-Distance Spinner

This is an excellent method invented by the late Audley Walsh and is adapted from the explanation in the Tarbell Course In Magic (Louis Tannen, New York, 1945).

The deck is held in the right hand with the thumb and second joint of the second finger holding the short ends of the deck. The index

finger is on the upper edge of the deck close to the right side. The third and fourth fingers are underneath the deck. The index finger presses down and the third finger presses up causing the cards to curve slightly because of this pressure. The right thumb presses its tip-end against the lower right-hand corner of the top card of the deck. The thumb must be held taut and straight with strong pressure. Without bending, the thumb snaps the top card upwards and to the right. The forefinger, acting as a pivot, causes the card to revolve in a clockwise direction.

The cards may be caught in the other hand, in a hat, or in the center of the pack.

To catch the card in the pack, refer to method 3 explained above. A simple modification from the throwing position will put the cards in the appropriate grip for the catch. As the card is released the third finger quickly moves from under the deck to take a position on the end next to the second finger. This leaves the deck held by the first finger and pinky with the second and third fingers merely lending support. After the card is released the index finger again curls against the back of the card; the hand is now turned palm up and the thumb riffles back half the pack exactly as explained earlier. The returning card is caught in the space between the packets.

### 2. The Martin Lewis Method

This is an exciting new technique. Hold the deck in the left hand between the thumb and second fingers at the Southwest and Northwest corners, respectively. The fleshy pads of the thumb and finger are pressed into the corners of the deck. The side of the index

The Martin Lewis Method

### The Martin Lewis Method

The Martin Lewis Return to Deck finger pushes the top card down from the Northwest corner until it buckles upward, being pivoted against the thumb. The index finger presses down about one-half inch, further buckling the card, and then snaps toward the crotch of the thumb. This frees the corner of the card and it now shoots forward and away from the thumb.

To catch the card as it returns to the deck requires repositioning of the left index finger. When the card is released the index finger straightens out and reaches over the top of the pack adjacent to the right side of the second finger. From that position the index finger pulls back about half the deck, hinging it at the thumb. The propelled card is allowed to fall into this space; the index finger lowers the top half of the pack, trapping the card in the center.

A novel effect can be created by throwing a card into the air where it apparently splits into two cards; these return to the thrower, one being caught in each hand.

Of course two cards are scaled initially; these are held in perfect alignment in the Jay grip and then boomeranged out for a few feet. The cards are held together by the centrifugal force of the throw and its aerodynamic properties. As the cards are about to return they suddenly separate and are caught as described.

To make this stunt a little easier you may experiment with bending the corners of the cards. If the Southwest corner of the top card is bent up and the Southwest corner of the card beneath it bent down the cards may separate more easily.

The easiest way to separate cards in flight is to throw them so that they leave the hand already out of alignment. If the top card is slid one-quarter inch to the East of the card below it and the cards are thrown as described they will separate easily at the furthest point of the throw and return to the hands.

One up and two back. Method 1.

One up and two back. Method 2.

One up and two back. Method 1.

One up and two back. Method 2.

4. The Double Boomerang

A pretty flourish, virtually unknown in this country, was shown to the author by Finn Jon, the clever Norwegian conjurer.

Boomerang a card into the air and wait for it to return. Just prior to when the card would usually be caught by the right hand, the right wrist and hand turn sharply clockwise to bring the palm upward; the card is struck by

Back-of-the-Hand Flick the palm of the right hand. This imparts additional spin which causes the card to fly out and once again boomerang back to the hand. The motion of the right hand and arm is almost identical to that used to impart back-spin to a Ping-Pong ball when hitting it with a paddle.

It is also possible to achieve a similar effect by having the returning card hit the hurler's elbow or wrist and fly out and back again. In all these variations the card has a tendency to veer toward the right on its second flight, so the card should be hit toward the left to compensate for this propensity.