Third Fooler

Two packets of cards, each containing an unknown number of cards, are used to find two mentally selected cards.

1. After a pack has been freely shuffled, do the 26th Card Faro Check, then, as an afterthought, give half the cards to spectator A and second half to the spectator B. Each, unknown to them, has exactly 26 cards.

2. The cards are mentally selected using the Automatic Placement except in this case each mental selection is at the 13th position in each half.

3. Pick up packets in such a way that you In Faro Shuffle spectator s A's packet into spectator B's packet.

4. After the above In Faro, the 1st spectator's card, A, will be the 26th card while the second selection, B, will become the 25th card.

5. Have spectator A cut a few cards off the top of the deck. Turn the deck face up and have spectator B cut a few off the bottom.

6. In the above cutting, be sure that the remaining center section has more than 26 cards. This is easily managed by handling the spectator's cutting properly.

7. Overhand Shuffle the center packet to reverse the order of these cards.

8. Turn the deck face up and fan count to the 25th card, cut at this point, placing the remainder to the face in an injogged position. Turn the packet face down, inwards, or end over end, and obtain a break above the jogged cards as you square up the cards.

9. Have spectator A count the top section he cut off. Whatever this number, you count off that many cards from your section. Place the card that falls on that number in front of Spectator A.

10. At this stage, B's selection is actually on top of the cards in your hand. Do a Slip Cut, to the break, to send the top card to below the break. After the Slip Cut you need not hold a break. Drop the cards from your hands onto those you just counted off onto the table.

Pick up this center packet and turn it face up in the hands. Thumb from face to back counting up to the 26th card and cut the cards at this point.

12. Turn the packet face down and ask spectator B to count the number of cards he cut off. The second selection will be at this number so all you need do is count to that number placing the card that falls on that number in front of spectator B. All that remains is to have each spectator name his card, then turn them over for the climax.

Fourth Fooler

A card placed face up in the deck locates two mentally selected cards, one on each side of the face up card.

1. Proceed as per the Third Fooler up to Step 3, where the two selections become 25th and 26th cards in the deck.

Place the deck face down and have it cut into three equal packets.

3. Have the top section shuffled and replaced on top of the center section.

4. Have any card removed from the bottom section and turned face up onto the top of the deck. The rest of the bottom section is shuffled and placed on top of the face up card.

5. Deck is now given straight cuts. Also riffle sides of deck to see whether the face up card is in lower or upper portion of deck.

6. If the face up card is in the lower half of the deck, do a perfect Faro In Shuffle. If the face up card is in the upper portion of the deck do a perfect Faro Out Shuffle.

7. Spread the deck face down to reveal the face up card. If the Faro Shuffles have been accurate, the cards on each side of the face up card are the mental selections.

Fifth Fooler

The presentation follows the line of Two Clue Cards giving you the clue as to the actual selected card.

1. After a shuffle, do the 26th Card Faro Check to note the 26th card from the top. Assume it is the 10D.

2. Have a spectator think of any number from 1 to 15 and to remove that many cards from the top of the deckj while your back is turned.

3. Turn around and have a spectator cut a small packet of card from the bottom of the deck. Be surf he leaves you more than 26 cards in the remaining cards.

The reason for cutting off a small pack et from the bottom, you state, is to prevent you from counting the cards ant thus easily finding out how many cards the first spectator took.

4. The remaining cards are overhand shuffled as follows: Run 25 cards, injogging, shuffle off. Undercut to the injog and throw the rest on top. Drop the deck onto the bottom section or cards, then hand the assembled deck to the spectator who counted off the top packet of cards.

5. Whatever number he had taken ht is to count the same number of cards down from the top of the deck and it note the card at that number. Needless to say, he will arrive at the 10D which you already know.

A DOUBLE LOCATION

6. Have him place all the cards together, then shuffle the whole deck.

7. Take the deck and remove what you call your Two Clue Cards. You really remove any ten spot and any diamond card which you place face down to one side.

8. Next, remove the actual 10D which you say must be the actual card according to your Two Clue Cards. Place it aside face down.

9. Have spectator name his card. Show him the two cards, a ten spot and a diamond as the clue cards. "Which, of course, gave me the clue to the actual selection over here," you say, as you turn over the 10D.

Sixth Fooler

This is a variation of a Warren Wiersbe idea from his booklet, Mental Cases With Cards. In this case, a free choice of the two outside packets is given instead of forcing the top section as in his Packet Prediction. Also a key card is not used but rather the selection itself is used as the key.

1. Overhand Shuffle the pack running off thirteen cards and injoggingthe 14th. Hold the deck face down in the left hand.

2. Get a break above the 13 cards by pulling up on the injogged card with the right thumb. The left fourth finger moves in to hold the break above the 13 cards at bottom.

3. Spread the deck for the selection of a card while retaining the break above the13cards.

4. After the selection is removed, continue the spread so that the selection is replaced on top of the 13 cards.

5. Openly square up the cards. The selection is 14th from the bottom. Cut the deck at 26 for a Perfect Faro Out Shuffle which will place the selection at

26th position from the top.

6. Have a few cards cut off from the top of the deck and placed to the right. Have a few cards cut off from the bottom of the deck and placed to the left.

7. Point out that you couldn't possibly know how many cards were in the two cut-off packets. You could guess but you would not be sure. Futhermore, you will give them a free choice of either packet.

8. If the original bottom packet is chosen, then pick up the central packet, turning it face up. Thumb through it counting up to 26, then cut the packet at this point. The selection is now the same number of cards from the top of the deck as there are cards in the chosen packet.

9. If the original top packet is chosen, pick up the central packet for an Overhand Shuffle. Run off the cards, reversing their order, until you reach 25, then injog the 26th card and shuffle off, Undercut to the injog and throw on top. The selection is now at the position designated by the number of cards in the top packet.

10. In either case the chosen packet of cards is counted, then that number is used to count down in the center packet where the chosen card is disclosed.

Seventh Fooler

A Double Location

1. Cards are freely shuffled.

2. Two small packets of cards are cut off from the top of the deck.

3. Spectator who cut the first packet is asked to count his packet and whatever this number of cards, he is asked to count down that many cards into the deck and remember a card at that number.

4. Performer picks up the deck and overhand shuffles the cards reversing their order. Also at the same time, counts the cards up to 26, injogs the 27th card, then shuffles off. Hold a break at the injog as you do the following shuffle. Run off the cards singly up to the break at the same time counting them. Let's say you ran off seven cards up to the break, then threw the rest of the deck onto them. Repeat by running off another seven cards or what ever number you originally ran off before reaching the break, in this case, seven.

5. At this point have the second spectator count his cut off packet. He also counts down that number into the deck to note a card.

6. Pick up the deck and repeat the Overhand Shuffle to reverse the order of the cards. Also count up to 26 and injog the 27th card as before, then shuffle off, undercut to the injog and throw on top.

7. Have the second spectator place his packet of cards on top of the deck.

8. Pick up the deck and drop it on top of the first spectator's packet.

9. Believe it or not, the two noted cards are now together at the 26th and 27th positions.

10. Do a Perfect Faro In Shuffle and the selections will be on top and bottom of the deck with the 1st selection on the bottom of the deck and the second selection on top of the deck.

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