The 17 th Location

This could very well be classed in the I same category as the "26th Location" except in this case two cards are I brought under control despite various shuffles and cuts that create an air of I impossibility.

1. First be sure you secretly get rid of I one card thus leaving you with only 51 cards.

2.. Using an In-Jog Shuffle or other method, spot the 17th card from the I top of the deck.

3. Cut to and include the 17th card. Do a Partial Faro Check to end up with 3 packets of 17 cards each.

4. Have a spectator pick up any one of the packets, shuffle it, then drop it I onto the table.

5. Have the spectator take a choice the remaining two packets, shuffle it, I and note the bottom card. Then have him drop this packet onto the one he previously shuffled.

6. A second spectator is asked to shuffle the remaining packet and note the > bottom card. Then to drop this packet! onto the rest of the cards.

7. Pick up the pack and secretly crimp the corner of the bottom card, Immediately place the deck back onto the table as you request the spectator to give the pack several straight cuts. I

8. On the return of the pack, give it I Odd Faro Shuffle- that is, weaving 25 cards into the 26 cards. Give the aeck a couple of straight cuts after the Faro I Shuffle.

9. Continue with the Faro Shuffles cuts until you feel the sharp ones are lost, then make a final cut so as to bring the crimped card back to the bottom.

10. At this point the two selections are still 17 cards apart with the spectator's two cards in the same original positions. Here you can use an Overhand Cull Shuffle; (See Deck Deception) however, a more deceptive combination is as follows:

11. Cut the bottom crimped card to the top, Next, run off 17 cards from the top of the deck into the left hand. Throw these cards back on top of the deck.

12. The above action has placed the crimped card above the 2nd spectator's selection.

13. Cut to and include the crimped card, then Faro these cards into the top portion of the deck giving it an In Shuffle Faro.

14. Result is now the 2nd spectator's card on top of the deck while the crimped card is now above the 1st spectator's selection.

15. Cut to and include the crimped card, then Faro shuffle the large portion into the small portion so as to result in an In Shuffle of the larger portion.

16. You now have the two cards on top in their proper order of selection as well as the crimped card on the bottom which can be used again as a marker if you should wish to cut the deck again at this point.

The 13th Location

The Faro Fooler #10 has already brought out how three cards can be controlled but here the introduction of the crimp plus the fact that you can Faro or Weave into the portion with the crimped card, through the use of the 4th Finger Table. (See Chapter 6, "Faro

Shuffle", for use of the 4th Finger Table to eradicate Flare Out.)

1. Make use of the Partial Faro Check to get 4 packets of 13 cards each.

Proceed as in Faro Fooler to get 3 spectators to select cards.

3. Pick up the deck and secretly crimp the bottom card. Drop the deck back onto the table for the spectator to give the deck several cuts.

4. With the cards back in your hands see whether the crimped card is in the lower section or upper section of the deck.

5. Cut deck at 26 for a Faro. If the crimp is in upper portion give the deck an Out Shuffle, if it is in lower section, give deck an In Shuffle. Follow by cutting the deck several times or let the spectator do this.

6. Again cut at 26 and do either an In or Out Faro Shuffle depending on whether the crimped card is in the upper section, Out Shuffle, or lower portion - In Shuffle.

7. After the above shuffle, believe it or not, all three cards are under the crimped card. With a cut at the crimped card to bring it to the bottom, the three selections will be on top either in the order they were selected or in reverse order. In other words, 1-2-3 or 3-2-1.

By glimpsing the top card, then having the first spectator name his card, you will know from this whether the 3 cards are in reverse or proper order. If they are in reverse it is a simple matter to bring them into proper order through an Overhand Shuffle as follows:

Run off 3 cards from the top as the 4th card is taken, also pull off the bottom crimped card at the same time, then continue the shuffle normally.

Follow by a few cuts ending by cutting at the crimped card to again bring it to the bottom while the selections are brought to the top.

8. It is possible to always get the three selections to the top in their proper order if you make sure that when the crimped card is in the lower section of deck it is in a position less than 13 cards from the bottom, when doing an In Shuffle or more than 13 cards from the top when doing an Out Shuffle.

9. As the Faro Shuffles in Step 8, mesh the 1st selection above the 3rd selection; the final shuffle, regardless of where the crimped card lies, will mesh the second selection between the 1st and 3rd selections.

10. The opposite instructions from Step 8 will bring the cards to the top in reverse order.

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Fundamentals of Magick

Fundamentals of Magick

Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.

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