Right Hand Steal

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1. The pack is held in the left hand dealing position with left forefinger curled over the front end as in the Mechanic's Grip.

2. The right hand holds the single card, to be inserted, face down by the upper right corner, thumb on top and first and second fingers on the face at the index corner.

3. The left thumb moves to the left side of the pack and down riffles the cards on the left side to create an opening into which the right hand places the card. Start with the single card's lower right corner, then continuing the insertion sideways to the right. Figure 81 shows the card partly inserted.

5. The right hand now comes over to take deck from the left hand using the same method as for the Rear Palm Steal, Steps 4 and 5, Figure 78. Remember that the right hand moves upwards with the deck to give the appearance of having lifted the deck off the left hand rather than sliding off.

Before continuing, it may be of interest to know that using the thumb to pivot a card, or cards, has been used in varying techniques to accomplish various purposes bv such as Dr. Daley, Tenkai, Hugard, Prof. Lowe, Hecht and in recent years, Andrus. It will pay the card student to study and compare in order to realize their differences.

Direct Insertion Steals

At times it is required to steal a card into the palm while merely seeming to insert the card into the pack. In this case the card is not first injogged, then

Figure 81

Figure 81

4. The single card is in the deck for about half its length at Figure 81; therefore, the action now is moving the card solely to the right and not further into the deck.

5. Continue the single card's movement to the right until its right side projects, from the right side of the deck for about a quarter inch.

The left thumb is now brought across the deck. The left first and second fin gers naturally move below the card to permit its jogging right. Once the card projects to the right, the tips of the left first and second fingers press under this projection. The left third and fourth fingers press in, holding the deck. The situation is pictured in Figure 82 where the card is still held

6. Once the position shown in Figure

82 is reached, the right hand moves above the deck in order to push in the projecting card.

As the right hand comes over the pack, the left third and fourth fingers move forward to converge under the right side of the projecting card as in Figure

83 which shows the right hand about to push in the projecting card while the left fingers are together at the upper right side. The view is from the bottom.

7. The right hand starts to push in the projecting card using the right second fingertip on the upper left corner to do so. At the same time the left second finger presses upwards on the card moving it to the right and under the right palm as in Figure 84.

Figure 84

8. The pack, which is pinched in the crotch of the left thumb, is moved to the left at the same time that left fingers push the card to the right. This results in not only firmly placing the card into the right palm but also brings j most of the deck in view as shown in Figure 85, the performer's view, with right forefinger curled on top.

Figure 85

9. When the position of Figure 85 is reached the right hand grasps deck, then moves it back and forth along left fingers and thumb to simulate squaring the sides. Figure 86 shows a bottom view of not only the simulated squaring but also the position of the palmed card in the right hand.

Note that the left fingers run below the palmed card during the squaring action and that only a corner of the card is still in the pack.

10. With the pack as in Figure 86, the deck is lowered into the left hand dealing position. Now a slight movement of the right hand, as if squaring the ends, will free the corner of the card still in the pack. The right forefinger of course, straightens out to give cover to the card during the squaring action. With the card in the right palm the hand can be dropped to the side. The card can also be brought to the bottom of the deck if needed.

A note on the above Right Hand Steal may be in order: The inserted card can be brought to the top of the deck via the Deliberate Side Steal method.

To do this execute all the actions from Step 1 to 6, Figures 81, 82 and 83. At Figure 83 the left fingers are under the projecting card; they must now remain there as the right second fingertip pushes in the projecting card.

The right second fingertip is followed by pressure with the right third finger. This will cause the card to angle slightly during the push in action so that as the right third finger presses against the outer end of the deck the right thumb will feel a corner projecting on the inside. The right fourth fingertip will automatically encounter the upper right corner of the card.

As the deck is already in the thumb crotch it is under control so that now the right hand can move the card out, then bring it to the top just as in the Deliberate Side Steal.

The Diagonal Steal

There have been many who have made variations on the original Erdnase Diagonal Palm Shift by moving the card being inserted into the front end of the deck to the right instead of the left. Among these have been men like Tenkai, Hecht, Buckley, LePaul and possibly others.

In each case, after the card had been moved to the right, in perfect palm

Eosition for the left hand, the right and invariably removed the deck from the left hand by taking it by the upper left corner. This misses the original Erdnase idea of taking the deck by the ends from above with the right thumb at the back end, conveying that nothing could have possibly gotten past it.

The following technique of doing the Diagonal Steal is one we have been using for many years. Over nine years ago we showed it to Cy Endfield.

We pointed out that although the card was pivoted to the right it retained the original Erdnase concept of keeping the thumb at the back end as the deck is taken by the ends from above. This is done through the use of what we term the "Pinch'. Its use has already been shown in the Left Hand Side Steal.

1. Hold the deck in the usual Mechanic's Grip. Insert the card, to be later stolen, into the front end of the deck (See Figure 81) for about half its length. The left thumb, which has previously been at the left side of deck, moves across the top of the deck while the left forefinger takes its place alongside of the deck with the other fingers as in Figure 87.

2. The right hand comes over the deck in order to push in the projecting card. The right second fingertip should be pressing on the upper left corner of projecting card. The other right fingers, of course, are also straight out in the normal manner for pushing in a projecting card but the important thing is to be sure that the right second finger is pressing on that upper left corner. The right thumb at the back lies parallel along the back end of deck with its tip at its lower left corner and touching the left palm.

Figure 87

Figure 87

3. During the next action it is important that the right hand does not change its position by shifting to the right in any manner. In other words, the projecting card will be angled to the right but the right hand must not give any indication of this being done.

4. Keeping the position of the right hand the projecting card is pushed in with the right second fingertip doing most of the work. The right second fingertip keeps pressing on the upper left corner of the card as it is being pushed flush. This will result in the card becoming angled as in Figure 88 where right hand has been omitted.

If the right hand were over the pack the four fingers would be covering the whole front end just as if these fingers pushed the card in straight rather than at an angle.

Note that a small corner of the angled card will be protruding from the front end of the deck at about center and also a small corner on the left side near the lower left corner; however, these are covered at this time by both the right fingers at the front end and the base of the left palm at the left side of the deck.


Figure 88

5. To permit the angling of the card the left fingers relax and move downwards to permit passage of the card over them. Do not straighten out the left fingers, merely lower them in a natural attempt to get out of the card's way keeping the left fingers alongside the deck.

6. Next curl the right forefinger on top of the deck, then lift it up so that the left hand can assume a Square-Up position from below. The right hand now moves the deck back and forth while the left thumb and fingers simulate squaring the sides. During the side squaring action the small projecting corner of the card on the left side is pushed flush with the deck.

7. After the final square up action, the deck is moved backwards, the packet is placed into the left hand, left fingers extending and flattening out to receive it in such a manner that the left second and third fingertip curl around upper right end of the angled card. The right hand, still grasping the deck from

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