Effect: Cardician locates a card that has been selected under somewhat stringent conditions. The effect id repeated several times.
How It Appears To The Audience: Tht Cardician shuffles the deck which is then handed to a spectator. Performer! turns his back while the spectator cuts the pack as often as he likes or until he is satisfied that the magician couldn't possibly know the top card of the deck after the cut. This card is noted by spectator and placed into the center ol the deck after which the cards are onct more cut several times.
Needless to say, the cardician finds the selected card. He offers to repeat tht effect and does so successfully. He shuffles the pack, then repeats it for a third time, then once more he shuffles the cards and repeats for a fourth time
The repeat of the effect after each shuffle is what throws off even the informed! boys plus the fact that the pack can bf borrowed and the effect started in ar. absolutely impromptu nature.
Secret: This is an extension of the "Miracle Location" from the Spade book; however, in this case, the whole is accomplished with a pack that may have been in use throughout. In othe: words, the pack is not in the No Deck order.
1. Naturally the secret depends on a! Spade set up on top of the deck. Tht required Spades can be arrange! almost openly while in the process o doing some other effect. The best effect to do at the opening is "Thi Mindreading Queen.'
Openly remove the ten Spades, from i to 10, but at the same time, secretji; get the J-Q-K of Spades to the top ol the deck. Now, do the effect ealM Mindreading Queen. After the effect you can easily get the ten Spades ins order from A to 10, then drop them on: top of the deck. You now have, from top down, A to K of Spades in order.
2. With the Spades on top of the deck in A to K order, give the deck two Faro Out Shuffles to make every fourth card a Spade. In other words, there will be three regular cards between each Spade. The AS will always be your key Spade card.
3. Hand the deck to a spectator and have him cut the pack, using straight cuts, as may times as he likes, after which he is to look at the top card, then bury it in the center of the deck. Again instruct him to cut the pack several times.
4. Turn around to take the pack from the spectator. Look over the faces of the cards and as you do, count the cards between each Spade card. Sooner or later, you will come across either two cards between the Spades, or four cards between the Spades.
5. Where there are two cards between the Spades is the place from which the card was taken, while the section with four cards between the Spades is where the selection was inserted.
6. You must keep a break at the place from which the card was removed. The right fourth finger holds a break at this point in the deck. This still leaves both hands free to fan through the cards in order to make possible the discovery of the selected card. The selection is one of those four cards between two Spades.
7. A few questions as to color or suit will usually very quickly give the answer as to which of the four cards is the selection. Remove it and place it face down on the table. Have the spectator name his card, then turn over your tabled card.
8. Pick up the card and insert it into the place from which it originally was removed. Your right fourth finger has, of course, held the break. It is an easy matter to transfer this break to the left
4th finger which leaves the right hand free to pick up the selected card. Place it on the face of the deck, then Slip Cut it to the place where the break was held. The pack is now back in order, every Spade card having three X cards between them. Cut the Ace of Spades to the top of the deck.
9. The effect can be repeated, but is more effective to ask, "Would you like me to do it again?" At the same time, split the deck and give it a Faro Out Shuffle which retains your Ace of Spade on the top.
10. At this stage, this second Faro Out Shuffle has left your key Ace of Spades on the top. There are 3 X cards on the bottom of the deck. Every Spade card now has either four or two cards between them.
11. Give the deck to the spectator to cut and select a card as before, then he is to cut the cards again as often as he likes.
12. On getting the deck back, the first thing you do is locate your original top Spade card and cut the deck to bring it back to the top.
13. Look at the bottom cards. If all three X cards are there you know that the selection did not come from there.
Next, look for either one X card between two Spades or 3 X cards between two Spades as the chances are that an X card has been removed from these points.
Next, look for either 3 X cards, or 5 X cards between two Spades as this will indicate the possible location of the actual selection.
There is also the possibility that you may find, after first checking off the top 3 X cards, two places where there are 3 X cards between Spades. This indicates that an X card was removed from among four X cards and then re-insert ed among 2 X cards. If you have studied your Spade sequences, this alone will tell you which set of three X cards has the actual selection. Otherwise, you will have to fish around to determine which set of three to work with.
14. Again, you must keep a break at the place where the selection will later be re-inserted so as to have the deck back in the required order after this third Faro Shuffle.
15. Having located the card for the second time, offer to do it again as once more you do a perfect Faro Out Shuffle retaining the top Ace of Spades.
16. After this 4th Faro, Out Shuffle, hand the pack to the spectator for a repetition of the selection process.
On receiving the pack, run through the deck and cut at your original Spade key card to bring it back to the top.
18. Check your three bottom X cards to see if perhaps one of them was taken. After this you must remember that there are either two or six cards between each Spade. There are three such sets of 6 X cards.
19. Look for combinations of one X card, three X cards, five X cards, seven X cards, and check one against the other to determine the place from which an X card was removed, and to where it was placed. From here how quickly you arrive at the actual selection depends on your ingenuity.
20. The above should suffice to give the impression of impossible location; however, it is for those who may so desire we outline the situations that exist in the follow up shuffles.
21. After the 5th Out Shuffle, either one Spade or two Spades together with 5 X cards are between each single Spade as well as the paired Spades. Also, only 4 X cards are between Spades after the 8th Spade from the original top key Spade.
22. The 6th Out Shuffle results in one set of four Spades and others in sets of three with one section of 9 X cards between Spades and three sections of 10 X cards between the Spades.
23. The 7th Out Shuffle results in seven Spade cards at the top and 6 Spades at the center starting with the 27th card from the top to the 32nd. There are 19 and 20 X cards between the two sets. The top set, 19 X cards, and bottom set 20 X cards.
24. After the 8th Out Shuffle, all Spade 1 cards will be at the top. This condition is due to the eight perfect Faro Out Shuffles. How much of a sequence is retained depends on the key Spade card used. In other words, if 4S was used, the top cards would run 4S to I AS, but the others would run in! sequence 2S to KS. If you retained the AS on top, all cards run in sequence A to K from top down.
25. We haven't mentioned the fact that there is the event of an actual Spade card being the selection as in suchi cases, it will become very apparent by an unusual amount of X cards being between the Spades and the Spade card actually in an obviously misplaced position. If one has studied his effect procedure, this presents no problem but rather a direct, no questions asked, miracle.
26. An aid in cutting at 26 may be in I order here. For other aids see Chapter 6, The Faro Shuffle.
The first Out Shuffle should present no problem; however, cutting at 26 after that may. For this reason, knowing the positions of the following Spades will be of great help in assuring a perfect cut at 26 each time.
A. After the 1st shuffle, KS is 25th card in deck; therefore, locating KS andtalt-
ing one more card with it assures 26 cards.
B. After the 2nd Shuffle the 7S is the 25th card. Follow the same proceedure as before.
C. After the 3rd Shuffle the 4S is the 25th card. Same procedure again when cutting.
D. After the 4th Shuffle, the 70S is 27th card. This time locate 1 OS but do not include it in the cut.
E. After the 5th Shuffle the 5S is 27th card. Do not include it in the cut.
F. After the 6th Shuffle the 3S is 27th card. Do not include it in the cut, giving 26 cards in each half.
G. After the 7th shuffle the 2S is 27th card. Do not include it in the cut giving 26 cards in each half, and the final perfect Out Shuffle brings the Spades back in order on top.
A few trials will quickly show how easy it is to remember which Spade to look for next as well as whether to include or not include it in the top cut off from thedeck.
If someone should hand you a brand new deck of unopened Bicycle or Aviator cards, Bridge or Poker size, then you are really in luck for a practically no questions asked type of Progressive Miracle.
As you know, a sealed Aviator or Bicycle deck has the cards in the following order, after you first discard the Jokers and Score cards, from top down - A to K of Hearts, A to K of Clubs, then K to A of Diamonds and K to A of Spades.
As explained in Chapter 6, Faro Shuffle, the Half and Half Principle, is the basis of all Stay Stack Systems. Making use of this, you can perform a
Progressive Miracle, at times without asking a single question but by merely remembering a few things and following a Reverse Check Off proceedure to arrive at the exact chosen card.
First of all I suggest sticking to Out Shuffles at all times when using a stacked deck. Getting back to your original set-up may be of a lot more use than not getting back to any particular set up at all.
1. During the shuffles all the Spades in the bottom half and all the Hearts in the top half will go through positions relative to each other. In other words, regardless of the number of Faro Shuffles, at whatever number you find a Spade value, from either the top or bottom, you will find the same value in hearts in a relative position.
The same applies to the two remaining suits of Diamonds and Clubs. This is easy to understand once the Half and Half Principle is grasped.
2. It is an aid to the location of the ultimately selected card if the performer familiarizes himself with what the central cards are, i.e., 26 th cards from the top and bottom after each Faro Shuffle. Here is the easy way to remember the center key for all the shuffles.
After the 1 st shuffle the center keys are AD-AC.
2nd Shuffle, 7D-7C. 3rd shuffle, 4D-4C, 4th shuffle, 9S-9H 5th shuffle, 5S-5H. 6th shuffle, 3S-3H. 7th shuffle, 2S-2H.
8th shuffle, with cards back in original order.
3. The above keys are very easy to remember as they consist of either
D and C suits or S and H suits with values of 1-7-3-4 for D and C and 9-53-2 for S and H suits.
4. The keys are used as the starting points for the Reverse Check Off in determining the exact card chosen. Also, if one of the keys are chosen you will immediately know it or if a strange card is found between these keys you will again know it to be the selection; however, for the examples I will assume that such a thing has not occurred.
5. Having opened the new deck and discarded the jokers and extra card, give the pack two Faro Out Shuffles as you outline the proceedure for the spectator to folllow as already explained in Progressive Miracle.
6. The spectator having cut the deck and selected a card under the conditions outlined, you take back the deck. Always be sure to cut the original card, the Ace of Spades, back to the bottom, before proceeding.
7. Next, count the cards, from the face, till you reach the center keys.
If the count should end on 25, then you know that the selection came from the lower half and was re-inserted somewhere in the upper half.
If the count at the center keys is 27, then the opposite is true.
If the count is exactly then you know that the selection was replaced back into its original section. This is the only time you will have to ask any question to determine which of the two cards is the actual selection. We will assume in this example that the count has ended at 25.
After reaching the center keys, which in this example will be the 7C and 7D, then you more or less hold each half of the deck in each hand, close together. Do not separate the deck or hands, but hold the deck as if you have stopped counting the cards.
8. The left thumb now starts to pusl the key of its half, the 7C, towards the center while the right fingers from below start to push its key, the 7D, also towards the center.
As this is done, notice that the 7C and 7D check against each other, also the next cards, the 7H and 7S.
Still continuing to push the cards each half towards the center you will notice that the 8S and 8H check together, or match, the 8D and 8C check, and the 6C and 6D check.
However, in the next pair you will find! that you have the six of Hearts but it! realative card, the six of Spades, does' n't show. The 9 of hearts appears; instead. It is easy then, using Step I to realize that the 6S has to be the selected card.
9. Locate the 6S in the upper portion On removing it close up the deck and get a left fourth finger break above the1 place where the 6S really belongs. Inl this case, you would have a break above the 6D.
10. Ask for the card to be named, show it, place it back onto the face of the decK, then Slip Cut this selected card to the break. Thus the cards are bad in the order needed for a repetition of the effect.
11. From this point you can do another Out Faro Shuffle or two and repeat the effect by using the same Reverse Check Off system.
I would suggest, after the Sixth Out Shuffle, to go into the Fingertip! Miracle. The peeked card's position can be easily calculated as the deck is m in order after 8 shuffles.
Also, the calculations can be made quickly by doing it from the top down for Hearts and Clubs but from the bottom up for Spades and Diamonds,
In this way, your card's position is never over 26 from either top or bottom thus it becomes easy to calculate quickly and also to place into the necessary position for discovery.
12. Familiarity, in a pictured sense, with the order of the cards after each shuffle will also aid in the location and correct replacement into original position of the selected card.
After the first shuffle the cards will be in red and black order with all suits still running in original sequence but alternated in Spades and Club and in Diamonds and Hearts from face to back.
The second shuffle has alternated colors with Spades-Diamonds and Clubs-Hearts plus valued pairs such as ASAD and KC-KH, etc., throughout the deck.
The third shuffle will have colors in pairs with the red color consisting of Hearts and Diamond and black of Spades and Clubs.
The 4th and 5th shuffles haven't got much of an arrangement you can visualize so you will have to be extra careful in being sure of the actual selection.
However, after the 6th shuffle the cards will be in color groups of three and four with each group having cards of one color and suit.
After the 7th shuffle, the cards again run in color groups of 6 and 7 with each group having all one suit. The 8th shuffle brings back the cards to the original order.
Study and rehearsal of this New Deck Progressive Miracle will give you a location that will not only puzzle other magi but will also be well received by the laymen.
Was this article helpful?
Magick is the art and practice of moving natural energies to effect needed or wanted change. Magick is natural, there is absolutely nothing supernatural about it. What is taught here are various techniques of magick for beginners. Magick is natural and simple and the techniques to develop abilities should be simple and natural as well. What is taught on this site is not only the basics of magick, but the basics of many things.