## First Effect

Memory Professor System

Get Instant Access

The performer states that todays magi- Jf cian no longer needs sleight of hand to: discover the identity of a chosen card, I but like the present day scientist, | depends on higher mathematics to solve his problems. He then proceeds to prove his point.

1. A pack that you have memorized using any of the mnemonic systems so as to enable you to recall any card's original position.

2. The memorized deck can be given any number of In or Out Faro Shuffles as long as these shuffles are perfect.

3. Instruct the spectator that at any time he wants you to stop shuffling you will do so.

4. Place the deck face down to the table and ask the spectator to name any number. Suppose he calls ten. Instruct him to count down and look at the tenth card. Point out that due to the I shuffles you couldn't possibly know that card.

5. After the spectator has looked at the card the deck is squared. Say, "I will use a few cards to make a mathematical calculation." Here, cut off almost all | the cards leaving ten or more cards the bottom.

IT'S MATHEMATICAL

Point out that his card is naturally among those you are not using.

6. Pick up the bottom portion and with the card's faces towards you, count to the tenth card from the bottom.

7. From this tenth card you will be able to make a calculation which will give you the name of the 10th card from the top or the one spectator had looked at.

8. When you note the 10th card from the bottom you must recall its original memorized position before the shuffle. Suppose its original memorized position was 20th. Subtract 20 from 53 which will give you 33. Now recall the 33rd card in the original memorized list and this will give you the exact card that spectator just looked at.

9. Should the spectator decide on a number over 26, such as say 40, you first subtract 40 from 53 to give you 13; therefore, you would cut off at least 13 cards from the top. Next you would count down from the top to the 13th card and note its name. From here you again recall this card's original memorized position. Subtract the original memorized position from 53 to give you a new number. This new number recalls a card originally at that number in your memorized deck. Thus you can easily tell what card spectator looked at.

10. You can pick up the deck, continue with perfect In or Out Faro Shuffles and repeat the effect as many times as you wish.

11. Although mention is made of In or Out Shuffles, I suggest using Out Shuffles. In this way every eight shuffles will return the deck to the original memorized order. This effect can then be combined with one where a memorized or stacked deck is needed. Also you are in the process of doing an effect so the time element of eight shuffles will be camouflaged.

Second Effect:

Although not really an rather a method of location, it does show the application of the principle explained in the previous effect.

1. In this a key card is used in such a manner as to be unsuspected. The key card can be one that is either crimped, nicked, daubed, scratched, short card or any other type that can be discerned while looking at the sides of the deck.

2. During a shuffle the key card is secretly brought to the bottom and kept there during subsequent shuffles.

3. Square up the pack placing it face down on the table. Have a spectator cut off a small packet of cards from the top of the deck.

4. Spectator is requested to count the number of cards in the small packet, then to place the packet aside for the time being but to remember the number.

5. He is now instructed to count down in the deck the same number as cards he originally cut off. In other words, if the packet he cut off had fourteen cards, he would now count down to the fourteenth card from the top of the deck and remember the card at that number.

6. The deck is now placed onto the small packet originally cut off and the deck openly squared.

7. Pick up the deck and cut the bottom card to the top. Follow by doing a Slip Cut to lose the top card into the center of the deck.

8. The above actions have now arranged matters so that the original bottom key card is the same number of cards from the bottom of the deck as the actual selection is from the top of the deck. Even though you may not know the actual number, of this condition you are sure. In our example the key card is 14th from the bottom and the selection is 14th from the top.

9. You now indulge in perfect Faro Shuffles of either the In or Out type and although the key card and selection may change their positions they will always be the same relative number from top and bottom.

10. Continue the perfect Faro Shuffles until the key card comes to a position, at either top or bottom, where it can easily be sight counted by a slight spread of either the top or bottom cards.

11. As an example, let us say that after a number of perfect Faro Shuffles the key card ends up about 5th from the top, then, of course, the actual selection is fifth from the bottom. The reverse also holds true.

Example, when the key ends up at the bottom, at say the 4th position, the selection will be in 4th position from the top. No matter at what number the key card ends up the selection is always at the same number from either top or bottom in the opposite half.

12. With the selection in a known and readily accessible position, it is a simple matter to spread the cards, as if to point up that no one could know where the selection could be, get a break either above or below the actual selection, then Double Cut it to either the top or bottom. With the card under control use it as you wish.