Here are two alternative procedures to get the card under control using the above principles.
Having arrived at the necessary condition of a key card in relation to a selected card give the deck any number of perfect Faro Shuffles but there is no need to shuffle until the key card is near top or bottom. Instead the key card being further in the deck is better,
2. Assuming the key card is in the upper portion of the deck, cut here and include the key card. Do an In Faro of this portion into the bottom of the pack but in the squaring up, push downwards on the pack so as to obtain a break above the Faro Shuffled cards, Cut the cards at the break and the selection will now be at the bottom of the deck.
3. If the key card is in the lower section again cut to and include the key card but this time do an In Faro Shuffle into the top portion of the deck. That is, the key card would become the top card, this time lift upwards on the weaved cards so as to get a left fourth finger break below the Faro Shuffled cards. Cut at the break and the actual selection will now be top card of the deck.
The second is to make use of In and Out Faro Shuffles to eventually control the card to either the top or bottom. It is as follows:
Suppose the key card ends up at 5th from the bottom of the deck; therefore, the actual selection is 5th from the top,
2. Cut off the top portion of deck and do a Faro Throw Off Shuffle obtaining a break above the weaved cards. Follow by cutting at the break at the same time doing a Cover Up Cut to slip the top card onto the cards below the! break thus making the Faro an In type to bring the card to 10th position from the top.
3. Repeat the Faro Throw Off Shuffle making it another In Shuffle to bring the 10th card to the 20th position.
4. Cut off 20 or more cards and do another Faro Throw Off Shuffle once again making it an In type to bring the card to the 40th position from the top.
5. Subtract 40 from 53 which gives you 13 or the position of the card from the bottom of the deck.
6. Repeat another Throw Off Shuffle but with the bottom portion of the deck. See Chapter 6, The Faro Shuffle
7. Get a break below the cards and cut at the break to bring the card to 25th position from the bottom as for an Out Shuffle. Next, cut the top card to bottom. The selection is now 26th from the bottom, set for an In Shuffle.
8. Cut the deck at 26 and do a Perfect Faro In Shuffle which brings the card to the top.
9. One can see that the above is merely an example of how the use of Throw Off Faro Shuffles, either from top or bottom. These can be used to bring a selection to either the top or bottom.
10. Once one understands the simple mathematics of the In and Out Shuffles as concerns doubling the position, or double less one, the selection can easily be manuevered into either the 26th position from the top or bottom so that a final cut at 26 and one Faro In Shuffle will bring the selection to either toporbottom.
11. Working both halves of the deck in the above manner, plus the system of Double Cutting previously explained in Notes On The Faro Shuffle will be found most expedient.
Having controlled a selected card through the use of a Faro Shuffle, the problem is usually how to disclose it in a manner that is in keeping with the type of control used. The following two discoveries fit in perfectly with the Faro Shuffle.
Effect: Spectator selects a card from a spread deck. Whatever the value of the card it is used to count down that many cards wherein is found the previously selected card.
1. Control a selected card to the top, then from there into the 8th position from the top via 3 Faro In Shuffles.
2. Spread the pack face down and have a spectator remove any card from the center but be sure he does not look at it as yet.
3. Scoop up the deck and hold it face down between both hands.
4. Now, have the spectator turn the tabled card face up. The chances of getting a 7-8 or 9 are very much in your favor.
5. If a 7, count down seven cards and show the next card. An 8 is right on the number. In the case of a 9, casually pick up the card and add it to the top of the deck, then count to the 9th card.
6. In the event of a 6 or 10 spot being chosen, quickly cut either a card from top to bottom or from bottom to top. You can very easily cut two cards from top to bottom as well as two from bottom to top thus your number range is from 5 to Jack or 11.
However, by making all picture cards a value of ten you need never cut more than one card from top to bottom at the same time increase your range of possible values you can use.
7. In the case of the card being of a low value such as an Ace-two-three or four, then merely spread the deck and have a second card chosen with the chances of the two cards totaling a number close enough to use in the count down. Any way, you think on your feet all the time when doing this effect but the number of times it works out perfectly is worth the few times you may have to manuever around.
Effect: This is a form of "Stop" effect but one that works out all the time with absolutely no chance of failure yet all the opportunity of winding up as a real miracle.
1. Previously remove any spot card, such as a nine for this example. Place it aside face down but be sure not to call any particular attention to it as you may not have to use it.
2. Control a chosen card to the top, then from there into the position denoted by your chosen value card. In this case the card would be brought to ninth from the top.
3. Hand the deck to the spectator and tell him that he is to deal the cards face down one at a time and stop dealing at anytime he wishes. Tell him this before he starts any dealing at all.
4. Although you are not working any psychological angle the chances are good that he may stop at or near his card. If he does you can build it up, then after disclosing that he stopped at his card you can terminate the effect.
5. In the event that he stops, say, after dealing down three cards proceed by asking how many cards he dealt. He will say, "Three" to which you say, "Drop the deck onto those."
6. Call attention now to the tabled card off to one side. Turn it face up to show it is a nine spot. Ask how many cards he dealt to which "Three" will be the reply. State, "Three from nine is six." Have him count to the sixth card which, of course, is the selection.
7. The above subtraction method will work up to any number dealt that is lower than your value card.
8. In the event that a spectator deals way past the selection you again ask him how many cards he dealt. The chances are he will have to count them to find out.
9. If he counts and the cards, then, of course, the selection again becomes the 9th card from the top and the termination of the effect is obvious as you merely have him count down to the 9th card.
10. In the event that he doesn't reverse the cards in his recount, you merely turn over the value card, then have him subtract it from his number of cards and count down that many cards and turn over the next card which will be the selection.
As an example of Step suppose he dealt off 24 cards. The value card is subtracted from this number, in this case 9-24 would give a remainder of 15. Have spectator count off fifteen cards from his packet of 24, then to turn up the next card which will be his selection.
In the event you want to repeat the effect you can, by merely using a different value card, but remember to place the selection at the same number from the top as the value you use. In other words, if you decided to use a 6 spot, then the selection would be controlled to the 6th position from the top. From here the rules of subtraction apply as already detailed plus that chance for a | perfect miracle.
Effect: Actually this is primarily a method of being able to place a card, that has apparently merely been thought of, in a position known to the performer. From this point any number of effective conclusions are possible. There are no key cards involved of any kind and thus the pack can be handled and shuffled freely by both the spectator and cardician.
1. Have the spectator shuffle the deck, then have him place it face down on the table.
2. Next, instruct the spectator to cut off a few cards from the top of the deck and then to count the number of cards he has cut from the deck. In the meantime, you can turn your back during this, as you actually do not need to know anything at all.
3. After the spectator has counted the cards you then pick up the remainder of the deck and give the spectator the following instructions which are very simple. Whatever the number of cards he has cut off, he is to note a card at that position in the deck as you pass the cards one at a time before his eyes.
As an example, if he cuts off twelve cards, he would note and remember the twelfth card you show him.
4. As you pass the cards in front of him you can keep your face averted to impress on the mind that you do not look at the faces of the cards.
5. During this, you count the cards passed but only to yourself and stop when you reach twenty six. At this point you will still have some cards left. Therefore you can bring out the fact that obviously if you went any further, they may accuse you of counting the remainder to thus gain knowledge of the original number cut off. If desired, you can actually leave some cards on the table when you pick up the pack thus pointing up that you couldn't possibly know how many cards were cut off. Just be sure your packet of cards contain 26 or more.
6. The cards that still remain in your left hand are now placed on top of the cards in right hand. Hold the packet face down in the left hand.
7. Believe it or not, the thought of card is exactly twenty-six cards from the top of the pack at this point. All that remains is to take the small packet from the spectator and shuffle it or weave it anywhere below the top half or merely drop the pack on top of the small packet.
By secretly arranging matters so that you can split the deck into two halves of twenty-six in each half (use the 26th Card Faro Check here) you can now have two spectators each cut off a few cards from their halves. From here you proceed as in the full deck version except in this case you work with each half separately and run the cards only as far as the number thirteen and then assemble the packet.
The card will be in the thirteenth position. So it is with the second half. The result will be that although both spectators may have remembered cards at different positions, the two cards will now be in the same positions from the top in their respective halves.
Use of the Automatic Placement is evident in the complete #329 issue of the Phoenix as well as in the items termed Faro Foolers; however, here are some variations we made at that time that may be of interest because they were designed to puzzle those who may have absorbed the methods in the Phoenix.
In this method you need not handle the cards at all as the spectator can count down, to the number selected, all by themselves. All you have to do is to take the small packet and Faro it into the top portion of the deck (small packet's top card should become top card after the Faro), then in squaring get a break under all the weaved cards. A double undercut will bring the selected card to the top.
2. A subtler variation of the above is as follows: In handling the major portion of the deck, crimp the bottom card and then cut the deck. Pick up the small packet and aparently weave into center but actually do a Faro Shuffle on the cards below the crimp. The result after the cut, will be the selection on top.
3. This method is bold but a good effect is possible. Proceed as above with the spectator doing his own counting down to note a card. Now, when you turn around, pick up the major portion of the deck and drop it onto the small packet but in a jogged position. Pick up all the cards and obtain a break above the small packet which you then Double Cut to the top, still holding a break. Next go into an overhand shuffle by running off all the cards up to the break, then throw off.
Needless to say that you have counted the cards as you ran them off and now you know the exact position of the selection. You are now set to do the effect.
Place the pack in front of the spectator and have him cut off about half the deck. Pick up the lower half and run through it to pick out a card or cards that will denote the number of cards he had cut off.
Throw these cards face down and pick up the upper half to remove his card which is easy since you know its position. Hold all cards face down and have him name his card. Turn his card face up to show. Wait a while, then ask him if he remembers the number he thought of. When he tells you, show him that you have a card, or cards, that total his thought of number.
4. The same effect as in 3 but the procedure is a little more subtle. After you turn around you pick up the major packet and give it a Faro Shuffle. This will only double the number he has in mind. From here proceed as in 3.
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