# Card Techniques

## The No Touch Theory

These methods of Second Dealing are based on the theory that if the top card is handled in such a way that the right hand's dealing thumb cannot come in contact with it, then the dealing of the second card is practically assured. A study of the various techniques to be described will impress the practitioner of the ease with which the Second Deal can be accomplished. Matter of fact, one may have to spend more time learning how to deal the top card rather than the second one. 1. Hold the deck in...

## Turn Down Palm With Packets

The Turn Down Palm can be very easily used on a small packet of cards to say, palm off an Ace from one of the packets in an Ace assembly routine. 1. Let us suppose it is necessary to palm off an Ace from the last packet in order to complete an assembly. 2. The packet has the Ace on the bottom and four cards above. A total of five cards but the audience is aware of only four. 3. The five cards are counted as four by use of the Reverse Buckle Count, reversing their order in the process . This...

## The Curled Forefinger

The deck in the usual manner but with the right forefinger curled on top of deck as in Figure 15. Also note in this case the right second fingertip will be touching the tip of left thumb. 2. From here proceed as explained by jogging the peeked card with the left fourth finger. Then raise the deck into the Two Hand Square Up Position and square the sides of the deck. During this action the right hand holds the card at its lower left corner with the tip of the right thumb and its upper right...

## Added Note For Faro Fooler

At Step you have to Double Cut the top card to the bottom in order to bring the two selections to 25th and 26th from the top. On several occasions I have found that this simple proceedure was completely forgotten with the effect resulting in failure therefore, if one adopts the following proceedure he need never bother to Double Cut at all. In doing the 13 Card Faro Check do not pick up the extra card for the second packet. Instead, the two outside packets will both contain 13 cards while the...

## Standard Side Steal

For the public and have to maintain a certain tempo. To them it is immaterial if there is a slight movement of the fingers in a Side Steal as long as the method is practical and fast. They are solely interested in getting that selected card surely, and quickly to enable them to continue with the effect at hand. For them the Standard Side Steal will fill their needs. 1. Bevel the pack, as instructed in the Technical Side Steal, Step 1. 2. Once the pack is beveled it is placed in the identical...

## In and Out Faro Shuffles

Before continuing, I must mention that the technical terms In and Out, as applied to a Faro Shuffle, were introduced by Alex Elmsley. Briefly, they mean just this An In Shuffle is one in which the original top and bottom cards change position to second from the top and second from the bottom. The twenty-sixth and twenty-seventh cards, the top and bottom cards of the two packets just cut, become the new top and bottom cards of the deck. In this way each In Shuffle keeps changing the top and...

## Shuffle Palm

Tin left thumb should move over to the upper left corner of its palmed cards and press down on this corner. The left thumb should move into the corner position as soon as the right hand starts to take the pack away. The action is shown in Figure 4. Note the position of the left thumb on its palmed packet. Note It is how the cards are placed into the left hand, at Step 3, that controls the protrusion of this corner from the angle palm position. Run a few cards off into the left hand and buckle...

## Variation Magical Table

The left forefinger is at position 1 around the upper end of the deck. The left thumb is angled towards the top end of the deck where its tip touches the left forefinger. The left 2nd 3rd and 4th fingertips are against the side of the deck. The position is shown in Figure 94. 2. The left thumb now arcs over the top card, as shown in Figure 95, just enough to expose the second card at the upper right corner. 3. The right forefinger is now extended and its tip...

## The Shuffle Shift

The left 1st finger now moves to the outer left corner of the lower packet. With the tip of the left 1st finger pull downwards on the outer left corner, as in Figure 83, to thus easily disengage the lower packet from the Aces. Because of the top block this action looks more like an undercut of the deck in preparation for an Overhand Shuffle. Note that the left 4th finger is at the opposite end of this packet and the finger positions are quite similar to those used for the Erdnase Overhand...

## The Simple Shift

Tion as you will lose the casualness of the whole sleight. 4. With the cards held face up in the left hand as for dealing, see Figure 95, the left thumb presses on the face of the pack so as to cause a slight pressure between the thumb and base of the 1st finger. 5, With pressure applied, merely push in the Aces with the left forefinger. You will find the Aces will go in, but will plunge out a center portion of the pack at the inner end as in Figure 96. 6. On examining the deck at this stage,...

## Variations Of The First Switch

Eventually turn it over (a Turnover) to bring it face up or you can, after apparently having looked at the card yourself, turn it face down (a Turndown) again. In my opinion this technique should be used only when you apparently want to look at the card, as if to check it, then turn it face down again. Therefore the technique where the card is turned over directly, as in The First Switch, will be referred to as the Turnover while the one just described will be the Turndown. 3. The Turndown will...

## Throw Off Faro Bottom

This is used when the needed card is somewhere in the bottom half of the deck. It must be pointed out that In and Out Shuffles need not be restricted to only from the top down calculations but also from the bottom up. Hold the pack as in Figure 1. With right hand, undercut the bottom portion of the deck and weave it into the larger portion as in Figure 62. 2. The right hand comes over the deck in a manner similar to Figure 63 except here the right thumb at the back, pulls the injogged packet up...

## On Discrepancies

When making a Weave or Faro Shuffle the most common fault is for the cards to form discrepancies where two cards cling together and are not separated by another card between them. There may be one or several of these clinging pairs in one Faro Shuffle due to either the fault of the cards or the operator. In either case, the usual thing to do is unweave and try again, or perform the Rock to Reweave however, in the case of controlling a single card, these discrepancies can be figured in...

## Correction

In Expert Card Technique, a mention is made of the Chart of 17. The 48 cards mentioned and the 17 cards apart is in error. Also, it is erroneous for 52 cards as there are 17 cards between the last card at the bottom and first card at the top after that, there are only 16 cards between 1st and 2nd cards and 2nd and 3rd cards in the chain of three. have the exact number of cards between each card of a set of three, you need to use an odd number of cards such as 51 cards and an Out Shuffle by...

## The Memorized Stack

If one will look over the listed Memorized Stack he will find no particular order as there really isn't any. It really is a stack that has to be memorized, but it has one advantage over any in that it is made openly from a new, unopened deck of cards. Actually, this is an idea that anyone can use with the type of deck he most often comes in contact with. The list here is as made from a Bicycle deck design. This pack began with the cards in the following order from top down, First are the two...

## False Shuffle Combination

Actually these are not false shuffles but, because of the previous arrangement, they do bring one into the required order of cards necessary for any effect using a stacked deck, yet even those familiar with Faro Shuffles will not be suspect as to any arrangement really being kept intact. 1. First of all, assume that you have a pack of cards arranged in suit order of Clubs, Hearts, Spades, Diamonds and that each suit is in sequence of A to K from the top down. 2. You wish to give this pack a...

## Faro Fooler

Two selected cards are found by a face up indicator card. 1. In an Overhand Shuffle from face to back, run off 13 cards. Note this 13th card, then shuffle off. A card, known to you is at 13th position from the top. Assume it is the 10D. Turn the deck face down. Cut to and include the 13th key card, in this case 10D, in readiness for a Partial Faro Check. 3. Do an In Weave of the 13 cards into the top portion of the deck, then Strip Out at the same time obtaining a left 4th finger break as per...

## The Faro Check

This is absolutely accurate, its only drawback is that anyone familiar with the Faro-Check (See Faro Shuffle) will get the clue. It is included here not only for completeness, but because it is a good procedure under certain lay audience conditions where a failure would be more embarrassing than one in front of some magicians. Although among laymen you do have a greater lee-way of outs without them realizing that you are covering up a failure. 1. Have the pack thoroughly shuffled by the...

## Mario Miracle Stop Stab

Probably the first one to stab a card by estimation was Bert Allerton in which he used a setup deck. I worked out the first impromptu methods one of which was the Mario Miracle, as submitted for D'Amico's Deviltries but the first method to appear in print was that described in the Spade book. To anyone having experience with either the set-up or impromptu version it becomes evident that if the card happens to fall into 26th or 13th, from the top or bottom, the stab becomes simpler especially if...

## Seconds Centers Bottoms

The contents of these chapters are the results of an analytical study of False Deals, the conclusions of which were not arrived at overnight. Over a period of years ideas were formed, changed, tested, and changed again. Who knows but that another span of years may again change some of the opinions formed but I'll gamble on the soundness of what has been set down in the three chapters to follow. As in the past I have recorded inspirational sources, credited the original ideas of others as well...

## The Technical Steal

Although there have been many excellent techniques devised in relation to the Side Steal we sincerely believe that the ones here described have several points in their favor which the others do not possess. First, there is absolutely no visible movement to the left fingers. Even at the crucial point, of pressing the stolen card into the right palm, the left fingers remain motionless. Second, the high arched right hand over the pack as compared to the close, almost flat, position in the standard...

## The Reverse Or Backward Faro

Many years ago I discussed with Martin Gardner the possibilities of what I chose to call the Backward or Reverse Faro. This was the usual process of taking a packet of cards and jogging one inwards, one outwards, one inwards, one outwards etc., until the whole packet was thus run through. The result was that some cards were injogged and some were outjogged. The injogged cards are then stripped out and placed on top of the others. In my experiments, I found that using the Backward Faro, a small...

## Concluding Observations

Although Erdnase himself does not mention that his sleight be used in that way, and that of Jerry Andrus, who also has a special technique for twisting out a block of Aces to the top of the deck, there seems to be no other) and second, whatever methods are around in his day he found apparently not very practical or deceptive. The ones in this chapter are both practical and deceptive and the underlying techniques, for each, original with me. Most approaches to the Multiple Shift are what I call...

## The Side Steal

The Technical Steal The Deliberate Side Steal The Curled Forefinger The Bold Steal The Bottom Bold Steal The Bold Stop Effect The Pinch Technique Standard Side Steal On the Left Side Multiple Holdout Left Hand Side Steal Color Steal Almost Standard The Finger Flutter The Clip Steal Clip Steal to Bottom Clip Steal Color Change Palm Positions Side Steal to Bottom Multiple Rear Palm Steal To the Top Card From Case Stop Effect The Insertion Steals Full Left Hand Steal Direct Insertion Steal Right...

## Th Card Faro Check

This is an idea of many years that I have used to be sure of cutting at exactly the 26 th card before proceeding into any miracles dependent on it. The idea of peeking a 26th card for a 26th card location, was a Bert Allerton subtlety that won him a prize many years ago for the best card effect at a convention. The use of the Faro Check is my idea to insure that the 26th card is actually being used thus insuring definite success with the 26th card principle. 1. The 26th Card Faro Check consists...

## Combining Riffle Shuffles Faros

It is to the operator's advantage to make use of a standard riffle shuffle whenever possible and combine it with the Faro Riffle Shuffle. As an example, suppose you wish to stack the Aces every tenth card. By first using the standard riffle shuffle and stacking the aces every fifth card, then doing a perfect Faro Riffle Shuffle of the In type, you will have the aces every tenth card. In connection with the riffle shuffle itself, for many years I have used a system I call the Halfing System. The...

## Mechanical Estimation

The Comparison Method The Automatic Gauge Method Variation of Automatic Gauge The Nail Gauge Nail Gauge Variation Mario's Favorite The Faro Check Mechanical Estimation Effects The Magic Card Think I'll Stop Here Chosen Card Count Down The Tipoff Reversed Card Out Probably the first source to record the principle of Estimation is Downs' Art of Magic where it is looked upon as a simple process of locating a card but the reader is cautioned that, The bungling and unobservant perfomer will meet his...

## Pivot Bottom Steal

The usual method of side stealing the bottom card, into the right hand, is to hold the packet from above with the right hand while the left fingers push the bottom card into the right palm. It is this pushing and straightening of the left fingers that almost always tips off the move. Several methods of handling have been devised to overcome or cover up the movement of the left fingers, but the technique described here is by far superior to any other methods. 1. A packet of five cards with an...

## The Cull Palm

While looking over the faces of the deck to apparently ascertain if all the cards are there, any certain card or cards may be palmed out. The action is described assuming we wish to palm out the four Aces from a deck which has just been handed to the cardician. 1. The pack is spread, face up, between both hands however, the position of the hands is most important especially the right hand. The pack is spread between both hands in such a manner that the forefingers of both hands will be showing...

## Traveling Double

Effect The spectator selects a card from one-half the deck while the cardi-cian selects one from the opposite half, Both cards are buried into the center of one half of the deck which in turn is covered by the remaining half. The two cards are now caused to travel to the top of the deck. The above effect also uses a form of Tabled Lift that we have used since 1942 in connection with a Deuce Transposition effect from Amazing, Isn't It with A1 Leech being one of our initial spectators. 1. Before...

## Card To

Effect A selected card appears on top of the deck even though it was not there a moment ago. 1. Have a card selected and on its return control it to a position second from the top . 2. Place the deck face down on the table, then with the right hand pick off the top card. Very obviously, show that it is a single card and that it is not the selection. 3. Replace the single card face down on top of deck, then iide-Square the pack and steal the top card either into a Flat Palm Position or into the...

## Progressive Miracle

Effect Cardician locates a card that has been selected under somewhat stringent conditions. The effect id repeated several times. How It Appears To The Audience Tht Cardician shuffles the deck which is then handed to a spectator. Performer turns his back while the spectator cuts the pack as often as he likes or until he is satisfied that the magician couldn't possibly know the top card of the deck after the cut. This card is noted by spectator and placed into the center ol the deck after which...

## Marios Favorite

The Out used in the Mental Stab Miracle is the one I originally described in The New Phoenix., 329. The one to be detailed here is similar to the Out used in Mental Stab when the selection is above the indicator card however, the handling is always the same, just as if the indicator card was above the selection whether the selection is to the left or right of the indicator. 1. Assume you have placed a face up indicator into the pack and are now holding the pack facing you in readiness to spread...

## The Deep Bottom Deal

Need not depend on any visual deception or speed. This one is taken from a routine of mine I call Never Miss. 1. Have a card selected and control it to the top of the deck. 2. Hand the deck to a spectator to deal cards face down into your left hand. After he has dealt about a half dozen cards tell him that he can stop dealing at any time he wishes. cards using one hand throughout, as you ask if he is sure he wants to stop now, etc. 4. His decision having been made ask him to name his card. At...

## Marlo One Hand Second

Down on the deck to keep the top card in place as the left thumb moves out further to the left dragging the second card with it, as shown in Figure 132. 9. The action of the left thumb continues to the left while pressing downwards against the upper left corner of the deck. This downward pressure against the corner of the deck causes the second card to flip out from under the top card and end up in the same position as the top card normally would as already shown in Figure 127, 10. Naturally...

## S F Second Deals

As the second card moves further out the left thumb moves the top card back flush with the deck. 6. The arcing of the top card is done only when dealing a second otherwise all top cards are taken as explained in connection with the S. F. Bottom Deal. 1. Again hold the deck in the S. F. Grip but this time the left thumb openly arcs the top card over to the left thus exposing the second card at the upper rigntcorner. 2. The right thumb and forefinger come over and actually grasp the top card at...

## Streamlined Dunbury Delusion

Do a Swing Cut of the upper half into the left, (same as a Mario running cut except done once). 3. Say, I'm going to find your card by mathematics.' 4. With the right hand portion you tip over the top card of the left hand portion, the selection, face up onto the left hand portion. The left thumb aids by dealing this card off the side so that the right hand portion can kick it over to the left. 5. Left thumb pushes the face up card over the side again, while the portion of the deck in the right...

## Full Deck Five Faros

The following effect is strictly to puzzle other magicians however, the underlying idea can be used as another typed Faro Shuffle Throw Off. Effect Magician shows a deck to be in a New Deck order. Next, he Faro shuffles the cards asking his brother conjuror to count the shuffles. After fivej shuffles have been made, the magician points out that eight are required to bring the deck back to its original order. However, he states that the final three he will do invisibly. Pretendingta go through...

## The Rock and Reweave

Many times in doing a Faro Shuffle one will find it meshing along smoothly, then all of a sudden it becomes broken up by a pair of cards meshing where there should be only one thus causing a discrepancy in the weave. If this I break occurs, the following proceedure will often save the trouble of starting all over again. 1. With a break or discrepancy in the Faro Shuffle all you need to do is to rock, or move both hands inwards thus the packets also move downwards causing the upper portion of...

## The One Hand Center Deal

Begin by having, say, four Aces at the bottom of the deck. Crimp the pack downwards for its length. The pack, looking at it from above, will be convex. 2. Place the deck on the table. Cut off half of it and place into the left hand. In taking the balance do so with the right fingers and thumb at the sides of the deck with the forefinger curled on top. Press downwards with the right forefinger and at the same time pull upwards, with the right thumb and fingers, on the sides of the deck causing...

## Marios Strike Unit Control

I have already described a Push-Off type Unit Control now here is a Strike method which is based on the No Touch Theory. Hold the deck in the left hand in the identical position to that shown in Figures 192 and 213. Naturally you will be able to deal seconds easy enough but now how about dealing 3rds and 4ths 2. Let's assume you are dealing the No Touch Second, First Technique, and wish to go into a 3rd deal. You normally bring the top card back flush with the deck after each Second. This time,...

## Pull Down Estimation

Hold the pack in the left hand as for dealing except your left thumb lies along side of the deck. With the left thumb pull down, do not riffle,the upper left corner of the deck in order to open this end just as if you were about to insert a card therein. Repeat this action several times without changing the position of the left thumb. In this way you will note that at each pull you will break the pack at approximately the same position. It will also be found that if the left thumb is moved down...

## Right Hand Steal

The pack is held in the left hand dealing position with left forefinger curled over the front end as in the Mechanic's Grip. 2. The right hand holds the single card, to be inserted, face down by the upper right corner, thumb on top and first and second fingers on the face at the index corner. 3. The left thumb moves to the left side of the pack and down riffles the cards on the left side to create an opening into which the right hand places the card. Start with the single card's lower right...

## The One Hand Action Palm

A card is controlled and palmed in the simple action of shuffling the pack, then handing it to the spectator to shuffle. The card goes into a regular palm position in the right hand. Begin with the deck in left hand dealing position. Have a card selected and returned to the deck. On squaring the deck, the fourth finger of the left hand obtains a break above the selection as for the standard Pass. 2. The right hand cuts off the top portion at the break. The remaining portion in the left hand is...

## Angle Palm Steal

Deck is in the same position of Figure 9 in front of the performer except the right hand is not near the deck at this time. 2. The right hand comes over to touch the deck as in Figure 12. Note that the right thumb is at the center on the left side of the card and the base of the hand is alongside the whole length of the deck. 3. The position of Figure 12 is only momentary as the right thumb moves in to clip the card against the base of the palm, the hand then coming away from the deck. The card...

## Direct Rear Palm

In general appearance this sleight looks as if you merely transferred the top card to the bottom of the deck, or packet, then immediately placed the cards on the table. In the action the card, or cards, are palmed. Our first example will be that as if used with a small packet of cards such as in an Ace effect. 1. A packet of five cards, but presumably four, are held face down in the left hand. The bottom card is the Ace, 2. Count the cards as four, faces down, reversing them so that the Ace...

## Delayed Action Palm

The right third finger and thumb maintain their grip. The deck can now be taken away from the left hand and held by the right hand alone as in Figure 7 which shows a bottom view of the conditions. 12. The right hand, with its cards in the position shown in Figure 7, moves towards the table as if to put the pack down however, the performer seems to spot a speck of dirt. He replaces the deck into the left hand in such a manner that the bottom angled cards will go into the left palm position....

## Card Switches

Rear Flat Palm Rear Angle Palm Thumb Clip Palm Latest Thumb Clip Palm Changing Palm Positions Flat Card Pickup Rear Angle Palm To Flat Rear Palm Flat Rear Palm To Rear Angle Palm Getting Into The Palm Positions Methods of Unloading The X Card After The Switch The Flexible Unload Suggestions The Card Switch Transfer Single Card Switches An Impressive Sequence A Simpler Sequence A Third Sequence Further Alignment Move Switches Variations of the First Switch Mario's Card Switch Additional Methods...

## Four and Four Transposition

Start with four Aces on top of the deck. Below them four spot cards, two black and two red, with an 8 of Hearts as the lowest of the four. Below this, have the 7 of Hearts as the ninth card from the top. 2. Thumb off the four Aces and show them in a fan in the right hand. Drop them face down on the table. 3. Show the next four cards, the spot cards, in a fan but in returning them get a break under them with left 4th finger. Patter about using four Aces and four spot cards. 4. Pick up the Aces...

## The Dribble Replacement

In other words, with a card palmed in the right hand, either the standard or rear palm, the card can be easily replaced to the top as the right hand dribbles the cards onto the left hand, In other words, the palmed card is actually released as apparently part of or the last card of the dribbling action, This means both hands can now resquare the pack very cleanly. The Side Steal can be used as apparently a method of control especially in those Side Steals wherein the selected card is brought to...

## In And Out Switches

In these Switches the hand comes over the tabled card and covers it for a second or two, then moves away apparently with the tabled card remaining unchanged. In all the In and Out Switches a reasonable excuse must be made for the action. This could be as if you intended to pick up or look at the card but then seemed to change your mind. Other logical rea sons can be invented depending on the effect or result to be obtained. For out and out exhibition purpooses it needs none except to point out...

## Multiple Rear Palm Steal

The action started in Figure 63 is continued until the left and right thumbs meet at inner the left corner of the deck as in Figure 64. 6. When the card reaches the position shown in Figure 64, the left third finger pivots the card out slightly to the right using the right thumb as the pivot point. This slight pivoting action brings the right side of the card out of the deck. Figure 65 is a bottom view with the left hand omitted to give a clear picture of the card's position. 7. The deck is now...

## Angle Palm Transfer

Having Angle Palmed a card it can very easily be transferred to the left hand which takes it into a Rear Palm position. Also the reverse is possible. That is a Rear Palmed card in the left hand can be transferred into a right hand Angle Palm. Just study Figure 40 and imagine the action either way. From Angle Palm in the right to Rear Palm in the left. From Rear Palm in the left to Angle Palm in the right. in passing, we might mention that a Flat Palmed card...

## Another Rear Palm Switch

A method for switching one or more cards through the use of the Rear Palm. The switch is made as follows 1. The card, or cards, are held in the left Rear Palm as in Figure 112. The cards are held lengthwise between the base of the thumb and the 2nd, 3rd and 4th fingers which leaves the left forefinger free as the cards are below it. 3. Some appropriate gesture is now made with the right hand or some objects, such as the deck, is moved. 4. The right hand comes back to take the cards from the...

## Flat Palm Steal

This is a type of palm that enables one to steal a card off the top of the pack while the deck is on the table. Various effects are possible, some of a very startling nature. 1. The deck is on the table in front of the performer with a short end facing the body. 2. The right hand is momentarily, palm up alongside of deck as in Figure 9. 3. The right hand turns so that it deliberately comes over the deck as in Figure 10. Note that the upper corners of the deck are at base of the fourth finger...

9, Obviously this leaves the whole left side open for the right thumb to move in and clip the card against the right palm with about an inch of the upper right side of the card coming between the right fourth and third fingers. 10. If the above position in Step 9 is obtained, it will be found that by moving the right thumb in against the right forefinger, the card will become Flat Palmed in a position similar to Figure 11 ofThe Flat Palm Steal. 10. Another advantage to using the Left Hand Grip...

## The Shuffle Palm

In this method any number of cards, from one and up, can be bottom palmed immediately following an overhand shuffle. It is an angle palm and therefore very suitable for platform work however, under certain conditions, depending on the misdirection, it can be done close up and completely surrounded. 1. Assuming you wish to palm out the four Aces begin by having them on top of the pack. 2. Hold the deck in the right hand in readiness for an overhand shuffle. 3. Shuffle off the first four cards,...

## Double Action Palms

It has been our idea for a long time that it would be a great advantage to palm cards into both the right and left hands simultaneously during some action such as an overhand or riffle shuffle. The ideas that follow are practical although technically not very satisfactory. We offer these brief descriptions in order that the serious student can further study and experiment on his own. This first can be very briefly stated in that it is merely of a combination of the two original Action Palms in...

## To The Top Shift

Once the Aces are towards the rear of the deck, as per Figure 105, the right hand lowers the deck into the left hand so that the jogged corners of the Aces come in at about the left thumb crotch. The approximate position of the deck is seen in Figure 106 with the right hand omitted. You will know if you have the correct position when you try the next moves. Note that the left thumb is along the left side of the deck. The deck is also forward in the hand more than usual. 5. With deck as in...

## Miracle Estimation Peek

Effect In this, after the spectator has peeked the card, he is handed the deck to shuffle. Performer takes back the deck, looks it over, then holding it face down starts to take one card at a time into the other hand as he requests spectator to call Stop Needless to say that spectator stops at his peeked card. 1. Have 5 cards of one suit in order on top of the deck. As an example, suppose these are Ace to Five of Clubs from top down. Before proceeding, shuffle eleven cards onto the set of 5...

## Spin Cut Stunner

Effect A Fingertip Peeked card and the deck are fairly squared. Top portion of the deck jumps off and there is the spectator's card. 1. Hold the deck for the Fingertip Peek using the Riffle Estimation to the 14th card as you request spectator to call Stop. 2. Use the Pinch Check to estimate whether you have 14 cards. If you feel it is over 14, then estimate the card as being at 15. If you feel it is under 14, then estimate the peeked card as being at the 1 lthposition. 3. If you actually have...

## Count Cop and Transfer

This is a good example of the use of the Count Cop without going to the pocket with the card, instead adding it to another packet. At first this may sound bold since the palmed card projects from out of the hand. If, however, these directions are followed carefully, the practitioner will soon realize the practicality of the combination. To describe it, we will use a transposition effect. 1. A card is selected and controlled to the top of the deck. 2. Two packets of ten cards each are counted...

## Count Cop For The Left Hand

At times it will be necessary to palm cards counted into the left hand. If one were to count the cards in the same way there would be a definite awkwardness unless one were naturally left handed. So a slight change is made in the method of handling to create a fairly normal look. This method is used by confirmed poker players to mix their hand before to looking at the cards. 1. Assuming you wish to palm off the top card of a packet of five cards, hold the face down packet of five cards with the...

## Effect with the Misdirection Palm

As has been pointed out previously, this type of palm has absolutely no logic unless its application makes it appear normal. The Selected Card To Pocket routine that follows shows its application. It is one of our favorite routines. 1. Previous to the routine, the right coat or trouser pocket has two cards. These are put there either by palming or when no one is looking. Both cards face inwards towards the body. 2. Have a card selected or peeked at, then control it to the top by means of the...

## One Hand Palm As Action Palm

The card to be palmed is on the bottom or face of the deck. The deck is held in the right hand in readiness for an overhand shuffle but also in the position necessary for a One-Hand Palm. 2. Start to shuffle the cards into the left hand and when a few cards have been thus shuffled off, stop momentarily to make some appropriate remark. 3. During the above slight stall, the One Hand Palm is made and the shuffle immediately continued. Figure 24 shows the action and position of both hands as the...

## One Hand Table Palm

Object To palm off the top card while the deck is squared and on the table. 1. Here the deck is resting on the table face down to either the performer's left or right depending on which hand is to be used for the palm off. 2. Assuming the performer wishes to palm off the top card with right hand the pack should be in direct line with right hand with the end of the pack facing performer. 3. The right hand advances forwards, the right fingers extended forward and the right thumb extended to the...

## As A Control

Object To apparently cut the top noted card into the center of the deck yet retain it on top under control. The whole approach to the above must be as if it is going to be a Take A Card' effect with the selection being made under fair conditions. 1. Hand the pack to the spectator saying, Please shuffle the cards. 2. Having shuffled the deck instruct the spectator to place the pack face down on the table. Ask him if it would be possible for you to know the top card after his shuffle. If so, he...

## Direct Full Palm

Hold the deck in regular Mechanic's Grip Dealing position. 2. Turn the top card face up as per the effect at hand. 3. Turn this card face down as you seem to place it to the bottom of the deck but, actually, the card goes into a Full Palm as follows. 4. The card is taken by the right side at its corner with the right hand. 5. The left hand pinches the upper left corner of the deck between the left thumb and the base of the forefinger. All four left fingers straighten out, ostensibly to receive...

## Tabled Riffle Palm

This type of Table Palm was first shown to Russell Barnhardt in 1946 and its sole object was to palm off a card, or cards, into either hand while merely squaring the pack after a riffle shuffle, it is thoroughly practical and with practice can be undetectable. 1. The card or cards to be palmed are on top of the deck. 2. The deck is lying on the table face down with its short end towards operator. 3. The top half of the deck is cut to either the left or right depending on which hand is to do the...