## Cox

You place two packets of cards on the table. A spectator places a coin on top of one as a marker. He picks up the other pile and gives it several mixes and then he lays out the cards in pairs of face-up and face-down cards. He selects any pair. He places his coin on top of the face-down card. This is the unknown entity. The spectator takes the first pile and counts down the same number as the value of the face-up card. The card at that number is a perfect match for the unknown entity.

Remove all the red spot cards from the deck. Form two packets in identical order, as follows;

Packet 1 = Ten, Nine, Eight, Seven, Six, Five, Four, Three, Two, and Ace.

Packet 2 = Ten, Nine, Eight, Seven, Six, Five, Four, Three, Two, and Ace.

Place one packet on top of the other and place all on top of the deck. Before doing that, give the lower portion of the deck an upward bridge so that you can cut the twenty cards off without counting.

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1. Give the deck a Jog Shuffle retaining the top stock, then set the deck face down onto the table. Cut off the top twenty cards, cutting at the bridge, and push the bottom section to one side.

Push off ten cards and set them in a face-down pile on the table. Place the remaining ten cards face down beside this packet.

2. Ask a spectator to remove a coin from his pocket and to place it on top of one of the piles (figure 1), saying, "That pile will remain untouched until the end."

3. Hold the packet face down in dealing position. You now demonstrate for the spectator what you want him to do. Deal the packet into two piles, dealing alternately left then right. Pick up

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