For a change of pace the magiciai has the spectator read the magician's mind. It uses a borrowed deck, no preparation.
The magician removes four cards from the deck and places them in a face-down row on the table.
He then turns up the top card of the deck. Say it is the JS. The magician says, "One of the cards in the row matches the Jack of Spades. In other words, it is a black Jack. I'd like you to guess which card will produce a match."
The spectator indicates one of the four cards. This card is turned up and needless to say, it matches the JS. In this example the card would be the JC.
For the kicker, the other three cards in the row are turned up by the spectator and all three are deuces.
Method: To begin the trick, cut the JC to the top of the deck. This is the only preparation.
With the faces of the cards to you, upjog the four deuces plus the JS. Strip out the deuces and place them in a face-down row on the table.
Remove the JS with the RH. The deck is then gripped face-down in LH dealing position. Obtain a left little finger break under the top card.
Turn the JS face-up and drop it on top of the deck. Tell the spectator that one card in the row matches the JS. Ask him to pick one of the 4 cards.
The RH lifts off the JS plus the JC as a unit. Whatever card the spectator indicates, place the double card on top of it and lift all three off the table.
Place the three cards on top of the deck. Tell the spectator he could have chosen any one of the four cards. Then deal the face-up JS into the vacant space in the row and deal the next card on top of it. Turn this card over and show it is the matching Jack.
Let the spectator turn over the other 3 cards, revealing them to all fee deuces.
Inspiration for this routine is the excellent "Lottery" in the Maze Packet Switches, pg. 258. I have two variations. In one, the spectator gets a chance to win $10,000 if he picks the matching card. Of course he fails, and you then show that the card he chose was the only card in the row not a Jack.
The other version was to upjog 4 Aces and a Jack. The Aces are placed in a row on the table, face-down. The Jack is face-up. Spectator is asked to choose a card from the row such that this card, plus the Jack, will produce a Blackjack or 21. The spectator thinks you're crazy since any card in the row will produce a 21.
He picks a card. It is of course an Ace. You turn over the other three cards and they have changed to 2's or blanks. The method of switching the deuces in is "The Unpublished Add-On Move" in the magnificent Vernon Close-Up Folios (pg. 1027).
Performer explains in advance that he has a prediction card in his pocket and further that it is from another deck.
A blue-backed deck is then removed from its case. The deck is shuffled. A card is chosen. There is a free and unrestricted choice of one card. Say it is the 6H.
The 6H is placed aside face up. The prediction card is removed from the pocket. It is red-backed. When turned face-up, it is seen to be the 6H also.
Almost as an incidental footnote to the trick, the magician says, "An odd thing happens when a red-backed 6H and its blue-backed mate are in contact. "
He puts the two cards together, then cuts them into the blue-backed deck.
The deck is spread face-down on the table. It has changed to red backs. There is a face-up 6H in the center, the presumed prediction card of a moment ago. But when it is turned over, its back has changed to blue.
So, down to basics, you start with a red-backed prediction card and a blue-backed deck. You end with a blue prediction and a red deck. Inspiration for this routine is a Harry Franke trick in Hugard's and the Karl Fulves "Technicolor Card" routine, which I got at Tannen's.
Method: Remove the red-backed 6H from a red-backed deck and place it in the pocket. Remove the blue-backed 6H from a blue-backed deck (what else?) and put it on top of the red-backed deck. Case this deck in a blue card-case.
1. Remove the deck from the case. Leave the case on the table. It is a convenient and useful reminder to the audience that the deck is blue-backed.
2. Turn the deck face-up and give it an overhand shuffle. But make sure that the left fingers detain the stranger card on top of the deck. After the shuffle, square up the deck, turn it face-down and place it on the table. You now have the blue-backed card on top of what the audience thinks is a blue-backed deck. Further, the deck is near the blue-backed card case, so the color is re-inforced.
3. Remove the red-backed 6H from the pocket. Don't show the face of this card. Say, "I'll put the prediction in the deck so you know where it is."
4. Turn the deck face-up. Place the face-down 6H in the deck about a quarter of the way in from the face of the pack. Square up the deck.
5. Cut the deck at the midpoint & complete the cut, but retain a break between the halves. You are going to perform the trusty riffle-force.
6. The left thumb riffles along the left outer corner until the spectator calls stop. Regardless of where he calls stop, lift off all the carda a-bove the break with the RH.
7. The RH turns palm-up. This will bring the blue-backed card into view as the top card of the RH packet. Say to the spectator, "You stopped me on this card."
8. Turn the RH palm-down. Ask the spectator to remove his card. He will remove the back card of the face-up packet, the blue-backed 6H. After he has done this, replace the RH cards on top of the LH cards.
9. Have the spectator place his card face-up on the table. Spread the deck face-up and remove the face-down prediction card.
10. Now comes an illusive bit of handling that allows for a clean finish. Square the deck and leave it face up on the table. Then drop the facedown prediction card on top of the face-up 6H, in an overlapped condition
11. Turn both cards over as a unit, still keeping them offset from one another. The spectator sees that your prediction card matched the card he chose.
Pocket the prediction card and go on with another trick.
PS: In Harry Franke's trick the handling is refreshingly different;he says nothing about the card in the pocket. He says that the chosen card will leave the deck and go into the pocket. It does, and in the process it changes color. And there is no force.
(Believe that Harry's trick was marketed thru Guaranteed Magic and that it too was called "Technicolor Card." KF)
12. Square up the two cards, but leave them face-to-face, blue card uppermost. Drop the face-up deck on top of the two cards and immediately cut the deck and complete the cut.
13. Say, "I shouldn't have left those two cards together like that. Here's what always happens. You can try it yourself when you get home."
14."The deck is blue-backed," you say, "But if we wait just a second..." Pause, then flip the deck over. Immediately spread it face-down on the table to show the color change.
15. There is a face-up 6H in the center of the deck. Say, "The deck turns red and the prediction card..." Slide the 6H out of the deck, turn it over, and finish with, "...the prediction card turns blue!"
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